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Project Nevada and XFO together?


L0bban

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As XFO is "dead" and PN blossoming I'll be using PN on my first playthrough, but in my heart XFO still has the best gameplay/rebalance ideas of all mods ever in the Fallout universe.

 

So.

 

Is it possible to use some of XFO's NV .esps after PN in the loadorder to get a combination of PN and XFO?

 

And do I get problems with DLC's (or lack of changes in the DLC's!) and the newest patch bcz of XFO's old .esps?

 

My sought after adjustments (there's more, but most of them I don't dare to use bcz of possible conflicts with PN) that I can't find in PN but in XFO is:

Rarity - meds

Rarity - caps

Barter adjustment

S.P.E.C.I.A.L adjustments for perception (accuracy) and charisma (barter prices).

 

Is some of the stuff (all of them in separate .esps except SPECIAL's where the esp alter every ability) I mention above possible/recommended to use with PN installed?

 

And if not, are there any other mod out there that can do at least the rarity (PN only has ammo-rarity) and the barter adjustments that PN seem to be lacking wo breaking PN itself?

 

/Lobban

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