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Creating a DLC patch / overriding formlists


pra

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I want to make a patch for my mod which adds a few Far Harbor forms to a list in the mod. Is there a best practice for how to do that? It seems that neither formlists nor perks can be overridden, at least not using the CK. Do I really have to add a quest which will add the needed forms by script? Or to copy the entire ESP, with the Far Harbor esm as dependency?

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There already are scripts available that do that, That said, you can also use FO4Edit to easily edit those lists/perks/etc.... Injecting items with a script is often considered better, since it allows multiple mods to add things to the same record (especially important for build menus), but if it is a formlist you think is unlikely other mods will touch (e.g. a formlist the mod you are making a patch for created), I'd recommend FO4Edit. In fact, if you have a fair number of items to add, you might want to check out my FO4Edit script for quickly adding multiple records to formlists.

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