pra Posted July 10, 2017 Posted July 10, 2017 I want to make a patch for my mod which adds a few Far Harbor forms to a list in the mod. Is there a best practice for how to do that? It seems that neither formlists nor perks can be overridden, at least not using the CK. Do I really have to add a quest which will add the needed forms by script? Or to copy the entire ESP, with the Far Harbor esm as dependency?
VIitS Posted July 10, 2017 Posted July 10, 2017 There already are scripts available that do that, That said, you can also use FO4Edit to easily edit those lists/perks/etc.... Injecting items with a script is often considered better, since it allows multiple mods to add things to the same record (especially important for build menus), but if it is a formlist you think is unlikely other mods will touch (e.g. a formlist the mod you are making a patch for created), I'd recommend FO4Edit. In fact, if you have a fair number of items to add, you might want to check out my FO4Edit script for quickly adding multiple records to formlists.
pra Posted July 12, 2017 Author Posted July 12, 2017 In case anyone else needs something like this, I'll just leave this here: https://www.creationkit.com/fallout4/index.php?title=Inter-mod_Communication
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