shavkacagarikia Posted July 13, 2017 Share Posted July 13, 2017 (edited) Its not running on a script with a const flag is it?ÃÂ those are evil.No as I remember Quest scripts aren't flagged const by default. Also CK and Actor Values "like" multiplication and division, you just need to write correctly what you want. You wanted 2% increase of damage. I had mistake in last script, maybe that's way you weren't able to make it work. float toAdd = (UnarmedDamageAV * 2)/100Game.getplayer().modvalue(UnarmedDamageAV, toAdd) Edited July 13, 2017 by shavkacagarikia Link to comment Share on other sites More sharing options...
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