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How to add damage per level?


ghimel

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Its not running on a script with a const flag is it?

ÃÂ

those are evil.

No as I remember Quest scripts aren't flagged const by default.

 

 

Also CK and Actor Values "like" multiplication and division, you just need to write correctly what you want. You wanted 2% increase of damage. I had mistake in last script, maybe that's way you weren't able to make it work.

 

float toAdd = (UnarmedDamageAV * 2)/100

Game.getplayer().modvalue(UnarmedDamageAV, toAdd)

Edited by shavkacagarikia
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