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Spells by Perks


Deathnights929

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It's probably really easy to do, or at least not difficult, but that's really cheat-y though. I'd recommend maybe one spell. I'll admit, the Adept level spells are pretty rare to come across, even at like level 28 ish. This would be pretty convenient, for mages at least.

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I've got a working prototype of the mod. I couldn't figure out how to add the spell when the player gets the perk, so I added a Kynareth statue to Breezehome that you activate when you want to learn the spell. It makes a little bit more sense lore-wise than anything else I could come up with. I think, after I add destruction and illusion and alteration and the other ones it will work like this: It will go through and check which perks you have added and add the appropriate spell for each one, all at once (if you use this on an existing character or get two perks at once). I'm only focusing on the Novice - Master perks now. After the base mod is complete I might consider adding a spell for each magic perk. That will be it's own .esp though, that way you can choose if you want a more balanced version, or the imbalanced version (which may be either all spells from a perk, 1 spell from each perk, or a mixture of the two of them).

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