aarons6 Posted February 24, 2012 Share Posted February 24, 2012 so i made some gloves, they look really good, then i go to shape them on the curved hands of the skyrim model and they lose their shape.. any guides to keep the gloves looking good? Link to comment Share on other sites More sharing options...
galy3 Posted February 24, 2012 Share Posted February 24, 2012 You mean skin warp? If it this be sure to use skeleton.nif, for some reason I don't know femaleskeleton.nif seen to deform thing in 3d software, but not in Skyrim. Or I don't what you are talking about. Link to comment Share on other sites More sharing options...
aarons6 Posted February 24, 2012 Author Share Posted February 24, 2012 no not skin wrap. i mean when you actually make the gloves.. the hands on the skeleton are curved. when you make gloves you make them straight.. tube with thumb and 4 fingers.. then you gotta bend the tubes to fit the hand and they get all twisted and such.. i have a hard time with them.looking for professional ideas. Link to comment Share on other sites More sharing options...
Matth85 Posted February 24, 2012 Share Posted February 24, 2012 Eh... Rotate the fingers and fit it? Really, there is no tricks to it. You simply need to fit it to the hand. Link to comment Share on other sites More sharing options...
anb2004 Posted February 24, 2012 Share Posted February 24, 2012 well you can make it just like you stated above and fit it into hand with moving the vertices, but that will completely hassle to do right ? well its depend whether you're a pro with 3Dmax or no. i'm using blender and my methods are :1. Using the vanilla hand mesh as basic shape then shaping it into glove that i wanted. 2. Using shrinkwarp (i dunno with 3Dmax, but i'm sure it has the same only with different name) just start with simple cube/tube around the hand with the modifier on and add more vertices until it wrap perfectly, same procces like this tutorial Link to comment Share on other sites More sharing options...
aarons6 Posted February 24, 2012 Author Share Posted February 24, 2012 well you can make it just like you stated above and fit it into hand with moving the vertices, but that will completely hassle to do right ? well its depend whether you're a pro with 3Dmax or no. i'm using blender and my methods are :1. Using the vanilla hand mesh as basic shape then shaping it into glove that i wanted. 2. Using shrinkwarp (i dunno with 3Dmax, but i'm sure it has the same only with different name) just start with simple cube/tube around the hand with the modifier on and add more vertices until it wrap perfectly, same procces like this tutorial 'im new to 3ds max but if it has an option like this i think i need to find it.. making gloves like this would be a lot easier then just moving the vertices around until they look good. Link to comment Share on other sites More sharing options...
galy3 Posted February 24, 2012 Share Posted February 24, 2012 Professional ideas?! Hard to know about, internet is full of unprofessional tutorials. The easy way, will be to move the hand skeleton, to make it fit with you glove, skin your glove(no skin warp, you have to skin it manualy) and reimport the vanilla skeleton at the end. By reimporting the vanilla skeleton, because your glove is now skin, your glove will automatically take the good shape. Femaleskeleton.nif will give you small glove and skeleton.nif normal weight glove. Link to comment Share on other sites More sharing options...
Recommended Posts