Crossaber Posted February 24, 2012 Share Posted February 24, 2012 I believe it is best to combine lockpicking and pickpocket into 1 skill set [Thievery], then make a whole new set of combat line for stealth character [Deadly Art]. The deadly art will be a mix of unarmed combat and dagger combat, give special martial art perk to unarmed and dagger fight style. Interesting perk idea for deadly art: unarmed linemartial art (5 lv) - convert armor point of gloves gear with a +20%/+20%/+20%/+20%/+20% bonus into unarmed damagespinning kick - knock down target with back power attackpalm strike - hit target to unconscious from behind in sneak modheart breaker - +15% critical chancelung strike - power attack 25% chance silence target dagger lineinvisible blade (5 lv) - +20%/+20%/+20%/+20%/+20% dagger attack speedthrowing dagger - throw your equipped dagger with back power attackshadow movement - move fast with dagger drawnnightblade - +25% bonus to poison applied to daggerexhaustion - 50% dagger damage also damage stamina I don't know how to make mod, just some thoughts... Link to comment Share on other sites More sharing options...
62firelight Posted February 24, 2012 Share Posted February 24, 2012 I think this belongs to the Mod Talk or Mod Requests section, but great ideas you have there. About Lockpicking, the perks could be made like Oblivion's, I mean like advancing in skill to get perks. Like every perk you get when advancing in skill would be to make x difficulty of lock easier. Combining Lockpicking and Pickpocketing would be a good idea to make Thievery, but combining Pickpocketing and Sneak and just leaving it as Sneak seems the best way to go. Anyway, nice ideas you have there. Link to comment Share on other sites More sharing options...
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