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New skeleton for 3dsMax based on CAT


Sevcheg

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Here is a link for 3ds max 2010 file

http://narod.ru/disk/41656035001.703a26b98163b29166f826099965205c/skyrim_cat_skeleton.zip.html

And a Cat skeleton

http://narod.ru/disk/41656346001.fc373975a1141124accd85eeebde1659/skyrim.rg3.html

 

Names of the weapons and armor have a prefix of a body (NPC) but for character export they have no sense. In nifscope is OK.

Bones in skeleton have a Z oriented axis.

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  • 3 months later...

Here is a link for 3ds max 2010 file

http://narod.ru/disk/41656035001.703a26b98163b29166f826099965205c/skyrim_cat_skeleton.zip.html

And a Cat skeleton

http://narod.ru/disk/41656346001.fc373975a1141124accd85eeebde1659/skyrim.rg3.html

 

Names of the weapons and armor have a prefix of a body (NPC) but for character export they have no sense. In nifscope is OK.

Bones in skeleton have a Z oriented axis.

 

 

Hmmm, how does this work if I may ignorantly ask? :)

 

Does this skeleton replace the vanilla skeleton of Skyrim? How can someone use it?

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REALLY nice work you have on your site...as for the skeleton, i'll have to give it a try :) thank you very much for bringing this into our attention...would love to see some of your mods in the nexus
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