Sevcheg Posted February 24, 2012 Share Posted February 24, 2012 Halow! This is my first work for skyrim. See more about creating new character at My blogMy native lang is russian.On the 2nd and 3rd part you can find links for skeleton. For testing of a body I used a 3dsmax skeleton based on a biped created by Maik (http://www.maikcg.com)Character was created by Krista (http://vk.com/id38826417) Link to comment Share on other sites More sharing options...
Sevcheg Posted February 24, 2012 Author Share Posted February 24, 2012 Here is a link for 3ds max 2010 filehttp://narod.ru/disk/41656035001.703a26b98163b29166f826099965205c/skyrim_cat_skeleton.zip.htmlAnd a Cat skeletonhttp://narod.ru/disk/41656346001.fc373975a1141124accd85eeebde1659/skyrim.rg3.html Names of the weapons and armor have a prefix of a body (NPC) but for character export they have no sense. In nifscope is OK.Bones in skeleton have a Z oriented axis. Link to comment Share on other sites More sharing options...
Deleted4240918User Posted June 19, 2012 Share Posted June 19, 2012 Here is a link for 3ds max 2010 filehttp://narod.ru/disk/41656035001.703a26b98163b29166f826099965205c/skyrim_cat_skeleton.zip.htmlAnd a Cat skeletonhttp://narod.ru/disk/41656346001.fc373975a1141124accd85eeebde1659/skyrim.rg3.html Names of the weapons and armor have a prefix of a body (NPC) but for character export they have no sense. In nifscope is OK.Bones in skeleton have a Z oriented axis. Hmmm, how does this work if I may ignorantly ask? :) Does this skeleton replace the vanilla skeleton of Skyrim? How can someone use it? Link to comment Share on other sites More sharing options...
VileTouch Posted June 20, 2012 Share Posted June 20, 2012 REALLY nice work you have on your site...as for the skeleton, i'll have to give it a try :) thank you very much for bringing this into our attention...would love to see some of your mods in the nexus Link to comment Share on other sites More sharing options...
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