kiresagara Posted July 12, 2017 Share Posted July 12, 2017 I understand the reality of mod requests. I am not intending to ever make this quest myself and not expecting it to ever be made. If anybody wants to spend a short time making this short quest, then feel free to use my idea. You can even claim that it was your idea, it's not really original anyways. I always found becoming a lesser vampire in Skyrim to be a pain and resorting to immersion-breaking trial and error or hacks to become infected with sanguinare vampiris is no fun. So I wrote an outline of a short and easy-to-make quest mod to make the experience more immersive and fun. Before anybody asks, this quest could be either a substitute for dawnguard for those who have not bought the DLC, or a way for somebody to easily become a vampire very early on in the game. Either way, it is meant to provide a quick and easy path to simple vampirism in normal skyrim while retaining immersion and lore or at least a short and simple quest to provide an entertaining distraction. This quest mod is fairly simple and would only require basic scripts and optionally some recorded dialog but that is not necessary because pop-up prompt boxes and silent dialog could work just as well. It uses existing cells and requires only a few generic NPCs. The quest begins by talking to a mysterious stranger in the bannered mare. He gives you a hint to check out the Whiterun hall of the dead, but gives no information and disappears permanently upon exiting the inn. This gives you the quest Path of Blood. Upon arriving to the hall of the dead, if you have not yet completed the quest inside, that will still be available but either way, among the skeletons which may or may not be still in the crypt, there is a non-hostile vampire. Attacking him without talking makes him hostile and you will be forced to kill him, ending the quest permanently. Talking to him, he entices you with an offer to gain power. Declining his offer turns him hostile. Accepting his offer, he hands you a potion which you drink and you immediately pass out. You wake up later locked in the cage in broken fang cave completely naked and with an empty inventory. You are infected with sanguinare vampiris. A vampire who sees you awaken informs you that you have been chosen to become one of them, and that you have no choice but to turn into a vampire. Another vampire enters the room and informs the other that bandits are attacking. Both of them leave and never return. After some time, while looking around your cage, a glint of metal catches your eye. You found a lockpick and you have one chance to pick the lock to your freedom or remain in that cage literally forever. After picking the lock, the quest updates. Your possessions are in a nearby chest. You may either choose to wait and become a vampire, go cure your disease, or head back to the whiterun hall of the dead to get revenge on the vampire who tricked you. On your way out, you notice that the entrance area is filled with dead bandits and two dead vampires. If you become a vampire by waiting, the quest completes. If you cure sanguinare vampiris on your own, the quest also completes. If you return to the vampire who tricked you, he will be hostile, and upon killing him you find a cure disease potion in his inventory and an extra in a chest in the hall of the dead, and the quest will complete. If the quest completes without killing him, either by becoming a vampire or curing the disease yourself, he will disappear permanently from the game unless you have already entered the hall of the dead, denying you your chance at revenge. Link to comment Share on other sites More sharing options...
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