jebiluu Posted February 24, 2012 Share Posted February 24, 2012 (edited) I am interested in making my own mod to implement a few brand new abilities into the game, but I have no clue where to begin. I figure that the ability would require an animation, a script, and I have no clue what else. How do you make a new ability? What i'm hoping to do is to make the Vanguard's charge ability from Mass Effect 2 in Skyrim, and i'm also hoping to make several changes to unarmed combat in the hopes of making a monk class. What would I need to do this? Are there any tutorials I can watch that will explain how to create this? Edited February 27, 2012 by jebiluu Link to comment Share on other sites More sharing options...
jebiluu Posted February 27, 2012 Author Share Posted February 27, 2012 Can anyone provide help? I looked at the creation kit wiki, but I was lost in the sauce with it. Link to comment Share on other sites More sharing options...
AurelTristen Posted February 27, 2012 Share Posted February 27, 2012 As of this writing, we currently cannot implement new animations. You can only replace existing animations. From the sound of it, that alone wrecks your mod idea. Sorry, but I do think there is a chance that we may gain this ability in the future. I do also know that we cannot create new skill-trees. Keep in mind that everything I've said so far is only true assuming you don't have mad-script-skills. I once thought flying horses and playing as a dog would be impossible without access to the hard code, but some very talented people have proven me wrong :) Link to comment Share on other sites More sharing options...
ishmaeltheforsaken Posted February 27, 2012 Share Posted February 27, 2012 Whirlwind sprint is already *similar* to Biotic Charge. It would be possible to make something even closer (with force and damage etc). Link to comment Share on other sites More sharing options...
trees415 Posted February 27, 2012 Share Posted February 27, 2012 (edited) You're going to have to become familiar with the way the creation kit works if you expect to produce something of that calibre, so if you haven't already I suggest you run through the basic tutorial series on creationkit.com to get familiar with level modding and working within the tool. Once you have the basics down, it'll be a lot easier to tackle a more advanced project like that. While you cannot create a completely new power with new animations, you can work within the confines of the engine and recycle various scripts and animations, and end up with a mod that is very close to what you're hoping to accomplish. But, like I said before, you're going to need a basic understanding of how the the creation engine works. Also, don't expect people to tell you exactly how to do something step by step when it comes to designing a new mod, as the whole purpose of creating a mod is to produce something unique and original. Edited February 27, 2012 by trees415 Link to comment Share on other sites More sharing options...
jebiluu Posted February 27, 2012 Author Share Posted February 27, 2012 Thank you for the replies everyone. I did notice the similarity with my idea and Whirlwind Sprint, and I tried to make an.esp file that contained the ability as an edited whirlwind sprint, but even when I copied whirlwind sprint directly without making any changes excluding the form id and name the ability wouldn't do anything in game. I didn't even try to add damage since I couldn't even get whirlwind sprint to work as a spell or lesser power. Did I do something wrong or am I not noticing something? I didn't look through the basic tutorials for the CK because none of them concerned creating an ability, but if you guys think it will help i'll go through them. Thank you again. Link to comment Share on other sites More sharing options...
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