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Non-Combat NPCs flee from Combat. AND More Guards on the street.


Nanothnir

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I can't work out Construction Kit, I can't work out Modding in general, I am amazed I even understand how to build a Load Order that works (somehow). So this is well above me...

 

What I am looking for is a Mod that changes the attitude that NPCs that are pretty much not suited for combat in any way, shape or form to just GET THE HELL OUT OF THERE when things such as Bandits and Trolls and Giants and other "I KILL YOU" things come near them. I am getting tired of seeing a Quest Giver NPC die to Bandits cause they are Leveled while the NPC isn't and thus gets a GLASS or DWARVEN BATTLEAXE to their face while all they have is a dinky little iron dagger which does s*** all to the armour or health points of the Bandit...

 

Basicly, if your not suited for combat, you shouldn't even try to fight them off. Make a run towards the Guards...

 

Talking about Guards, is there any way to make more walk the streets outside of cities? Like patrol the roads outside Whiterun in squads of 2 or 3. Boosting their survivability if something big comes at them and makes Guards a useful thing to run to if you find yourself overwhelmed. Guards need to be stronger too...

 

I would do it myself, but I don't even know the ups or downs to even starting...

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