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Witcher 3 - Still error after all files got merged


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Good morning everyone!

 

I am a newbie to the modding community and after I reinstalled my old system, I wanted to play Witcher again.

Well, I installed a couple of mods and most of them were able to be merged automatically.

Now I think I hit a dead end and I would like to ask for help from you.

 

I merged some files and followed the instructions in the videos that are linked in the Script Merger section.

 

Now I'll just get straight to the topic and post my issue:

 

"Error [content0]game\gui\commonmainmenubase.ws(73): Could not find function 'GetChosenMainMenuType'
Error [content0]game\gui\main_menu\maincreditsmenu.ws(397): Could not find function 'GetChosenMainMenuType'
Error [modcustomlocalizationfix]game\gui\menus\blacksmithmenu.ws(601): Unable to convert from '&array:2,0,SItemUniqueId' to 'Int32'
Error [modcustomlocalizationfix]game\gui\menus\blacksmithmenu.ws(601): With parameter 'dismantleCount'
Error [modcustomlocalizationfix]game\gui\menus\alchemymenu.ws(62): Could not find function 'GetAlchemyFiltters'
Error [modcustomlocalizationfix]game\gui\menus\alchemymenu.ws(126): Could not find function 'SetAlchemyFiltters'
Error [modcustomlocalizationfix]game\gui\menus\craftingmenu.ws(103): Could not find function 'GetCraftingFilters'
Error [modcustomlocalizationfix]game\gui\menus\craftingmenu.ws(170): Could not find function 'SetCraftingFilters'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code."

 

 

My file Merger also detects some issues that are apparently not being able to get merged.

 

Can someone please help me out? Maybe with TeamViewer?

Thank you in advance and have a good night!

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