Beccy Posted February 24, 2012 Share Posted February 24, 2012 One or two of the player house mods i've downloaded seem to suffer from mannaquin with a life of their own, now i know the original Devs of skyrim knew how to solve the issue because none of the ones in my Hjerim home do it, but what about in mod homes? Does anyone know whats going wrong to make these mannaquins wander around like zombies? I'd really like to better understand the problem before i launch my own player home, thanks in advance for anyone who can offer some help! Link to comment Share on other sites More sharing options...
Beccy Posted February 24, 2012 Author Share Posted February 24, 2012 Still a massive unknown then i take it? bloody wooden figures! Link to comment Share on other sites More sharing options...
Beccy Posted February 26, 2012 Author Share Posted February 26, 2012 Anyone even with a suggestion? i read somewhere that wandering mannakins stop and return to their position if something is equipped on them, could there be an invisble item that should be added to their inventory? Link to comment Share on other sites More sharing options...
flobalob Posted February 27, 2012 Share Posted February 27, 2012 Actually the original mannequins DO have a bit of a life, the best place to see this is in Proudspire Manor in Solitude, due to the fact that if you enter via the basement door you can see the 2 mannequins, and sometimes see them jump back onto their platforms. There have been a few threads here on the Nexus about "Creepy Mannequins" :D Link to comment Share on other sites More sharing options...
FlyingHigh10000000 Posted February 27, 2012 Share Posted February 27, 2012 (edited) Wonder why they didn't just make them inanimate objects like in Fallout...those never did the creepy running around thing. Did they? D: Edited February 27, 2012 by FlyingHigh10000000 Link to comment Share on other sites More sharing options...
Recommended Posts