Tomice Posted July 13, 2017 Share Posted July 13, 2017 (edited) Hi to all, this is my first topic! I don't like how the vanilla weapons have weird ammo choices, like the .45 being both a weak SMG bullet and a powerful rifle bullet. It's unimmersive and badly balanced IMHO.All the existing mods that touch the topic are either outdated or "too much" (I don't want to add 50 weapons using 20 ammo types to the game, just the vanilla experience done right). Question:If I change the "Tommy Gun" SMG to use .38 bullets, will the Triggermen and other enemies using it "automatically" get the right ammo?Or will they charge at me with their bare fists? I'm hoping that there is some automatic implementation, considering that gun mods may change the ammo type for a weapon.Changing the ammo type in FO4edit is relatively easy, but adapting all leveled lists is far too much for my modding skills. Thank you! Edited July 13, 2017 by Tomice Link to comment Share on other sites More sharing options...
stonefisher Posted July 13, 2017 Share Posted July 13, 2017 If you change the base weapon stats and start a new game it should work fine with everyone having the same weapons, If you use an existing save game all new enemies will use the correct weapons. However pre encountered enemies that have not despawned from a cell reset may have stats from old guns, i cant remember. You can however sleep/wait 21 days to force a cell reset everywhere you are not currently at. Link to comment Share on other sites More sharing options...
Tomice Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) If you change the base weapon stats and start a new game it should work fine with everyone having the same weapons, If you use an existing save game all new enemies will use the correct weapons. However pre encountered enemies that have not despawned from a cell reset may have stats from old guns, i cant remember. You can however sleep/wait 21 days to force a cell reset everywhere you are not currently at. Thank you for the valuable information, but that was not exactly my question.Let me specify, because I've just found the entry "LNAM - NPC add ammo list" each weapon has, which might be part of the solution. So, the Combat Rifle has the following two entries in FO4edit (among many others):DNAM - Data // Ammo: Ammo45Caliber ".45 Round" [AMMO:0001F66A]LNAM - NPC add ammo list: LL_Ammo_CombatRifle [LVLI:000E0303] If I now changed the Combat Rifle to use "Ammo556 "5.56 Round" [AMMO:0001F278]", how should I change the "LNAM - NPC add ammo list" entry to ensure all enemies using the combat Rifle have the right ammo in their inventory (and can actually use the gun!)? Would changing it to "LL_Ammo_Assaultrifle [LVLI:0018ABDE]" work right?The expected behavior would be that each combat-rifle using NPC would spawn with a few rounds of 5,56 ammo and could use his gun. Then again, what's with those NPC'S/enemies that spawn with a combat rifle, but have the .308 conversion mod on their gun? EDIT:I found the .308 mod in the "object modification" main category.It seems to make changes both in the "Ammo" and the "NPCAmmoList" entries, so this should be a non-issue for the question above. Edited July 13, 2017 by Tomice Link to comment Share on other sites More sharing options...
stonefisher Posted July 13, 2017 Share Posted July 13, 2017 Looks like you found the answer. I havnt got round to messing with leveled lists yet. Link to comment Share on other sites More sharing options...
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