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What if it is *impossible (faik)* to get permission?


Shaydow

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The catch here is that it's in Korea an a merged mod created my many users which translated stated directly not to use these files without permission. Bethesda would be more interested in the person that made it than any of our amature scum bag created versions of content. Why you guys keep kicking that IP hacky sack around is beyond me.
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The best course of action, IMHO, is to put aside the legal issue and just get onboard with the accepted community etiquette. That means get permission or don't use it. No project is more important than maintaining good relations with your fellow modders. The modders here at Nexus can do a lot more for you than anyone at Steam Workshop.

 

Making your mod dependent on the other mod, I think that is totally OK. But that is just my opinion.

 

As for heavily editing someone else's work and then calling it your own, I don't think it works that way. I'm no lawyer but I think all you will have is a derivative and the rights will remain with the original author. When I edited the Daedric Lord Armor in Oblivion (creating a female version) my editing didn't make it mine. I have been asked many times for permission for conversions and ports for that armor, and I always point them to the original author, as I don't feel I have any rights over it.

 

And if you really have the abilities to edit someone else's work to the point where it will not be recognizable, then you should also have the ability to make it from scratch and that is what you should do.

 

The great thing about doing your own work is you never have to ask for permission. ;)

Edited by RGMage2
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Bethesda owns everything you put into a mod. Read the EULA. Even if you make a totally custom sofa with new meshes and a new texture, as soon as you put it in an esp Bethesda owns the rights to redistribute it without permission and, for all intents and purposes, owns the asset itself. I'm not hating on Bethesda at all; we all accepted the EULA, and I have no complaint about that. It's a little lame, but they did sell us Skyrim, so in a way it makes sense that they own whatever content is created for Skyrim. I'm just trying to clear this issue up.

 

As for using other people's assets, the Nexus has a courtesy rule in place. Off-site, I don't think anyone will really care, although I suppose the modders who originally created the assets could try without success to file a lawsuit.

Except that this statement is incorrect because .esps do not contain meshes or texture... but cmon, you know that. Bethesda does not automaticly own your mesh and texture files when you make a mod.

 

With that said every time someone says "fair use" it makes me want to puke.

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Who cares if it is legal or not, it should be is it right.

Is it the right thing to do when someone clearly states please get permission before takeing my stuff I worked hard on, I would say no its not the right thing to do.

 

You can legally be a asshat but is it the right thing to do? You can legally fight for custody of a child you do not even want just to stick it to your ex, is it the right thing to do?

 

Lets all try to be good people, no matter if its the internet or if its legal to not be.

 

Thats my take on it all.

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Why so defensive? Modding Elder Scrolls games is not a profitable venture. Mods aren't worth money. Modders do what we do to make our favourite games more enjoyable for ourselves and our fellow players. In MY opinion, anything that broadens the options of the game's players is good, and anything that stifles those options is bad. Permissions, intellectual property, copyrights to things that aren't making money and never will make money? All these serve to do is keep some brilliant mods from ever seeing the light of day for no better reason than some stingy Mac-using artist having a bug up his butt about other people using models that he made, for free, to be used in a mod, for free, by someone who downloaded his mod, for free. Need I remind you that mods are free? IP is bulls***. We deal with it here because the Nexus keeps this rule to prevent drama, but if people would just realize this simple fact, that mods are free and people using your stuff isn't making you lose anything, only giving the players who love and use our mods more options for their gaming experience, then there would be no drama, and no need for the rule.

 

Just my two cents.

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Why so defensive? Modding Elder Scrolls games is not a profitable venture. Mods aren't worth money. Modders do what we do to make our favourite games more enjoyable for ourselves and our fellow players. In MY opinion, anything that broadens the options of the game's players is good, and anything that stifles those options is bad. Permissions, intellectual property, copyrights to things that aren't making money and never will make money? All these serve to do is keep some brilliant mods from ever seeing the light of day for no better reason than some stingy Mac-using artist having a bug up his butt about other people using models that he made, for free, to be used in a mod, for free, by someone who downloaded his mod, for free. Need I remind you that mods are free? IP is bulls***. We deal with it here because the Nexus keeps this rule to prevent drama, but if people would just realize this simple fact, that mods are free and people using your stuff isn't making you lose anything, only giving the players who love and use our mods more options for their gaming experience, then there would be no drama, and no need for the rule.

 

Just my two cents.

 

100% Agree, but reality unfortunately...

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Now on to my 2nd question in regards to your response; what if I made my mod REQUIRE the download of the mod that held the asset in question ( it would mean redoing a LOT of my file paths, but I can deal with that), and pointed to a download of it in the mod discription? I've seen this done I before, does it still require permission this way?

 

If you make it require that other mod, then no explicit permission is required - and of course linking to a required file is a good way to ensure downloads for both. Giving credit is only fair. What is a good idea is at least trying to sent a message stating your intentions to make the other mod a required file of your own. Even if you do not get a reply, at least you have a chance of the author knowing of your idea. It might lead to them contacting you, which may conclude with the permissions you seek being given (hopefully, always a chance of a "no" of course...)

 

You just have to make sure the content, and the place you link to - are safe to do so. Ripped content, or a site that supports\hosts such are not going to be allowed. So I'd recommend getting them checked with us first beforehand, just to be safe.

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