Arneercool Posted July 14, 2017 Share Posted July 14, 2017 1. When bashing mods with a merged patch, should the dependent esp's be activated while bashing?, in this case Fortezala armor and its 6 esp's. 2. Mods like pipe' begone is basically just a level list manipulation and a name change, again should mods like that be bashed or does that defeat the purpose? Yes or no, please, no need for an eli5 or link to a tutorial written by a mountain dew fueled autist with an engineer degree. I have looked into this, but i would really like some confirmation on my suspicions. Thanks a bunch. Link to comment Share on other sites More sharing options...
JagMaker Posted July 15, 2017 Share Posted July 15, 2017 1. what u using to make patch, what program?) yes, they need to be activated, as usual.2. u can check it in fo4edit, load there .esp's and filter for 'conflicts'. if there conflict data - sure, merge em) Link to comment Share on other sites More sharing options...
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