Korodic Posted February 25, 2012 Share Posted February 25, 2012 I'm looking into options on how to reset areas to be the way they were before the player fus-ro-dah'ed the books off the shelf and everything else into the air. I saw the command "http://www.creationkit.com/Reset_-_Cell" but I'm not certain how this works? They don't exactly give a description... Also what are other ways to go about this? Making everything resort back to the way they were like the way I see them in the editor... Another example is that I'm creating a jail break script. When I open the door, the prisoner inside gets added to my faction via script. If I disable and re-enable him I assume he still is on my side? How do I reset him? Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted February 25, 2012 Share Posted February 25, 2012 Well you can use "resetinterior" via the console to reset interior cells, i used it a lot when i was modding through the console. Good to have when i made mistakes.Though this command resets everything back to vanilla, anything but things that is disabled, since they are not really gone, just not rendered. Link to comment Share on other sites More sharing options...
Korodic Posted February 25, 2012 Author Share Posted February 25, 2012 but how can i get the same affect via script? well I guess I need to test it if noone knows. But it will be awhile before I can. Link to comment Share on other sites More sharing options...
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