TheWormpie Posted July 14, 2017 Posted July 14, 2017 I've created a retexture of a the dwarven sphere actor and tried to implement it in the game. I've done retextures tons of times with success but this time it just won't work and I can't figure out why. I'm using a texture set with my own diffuse and environment map textures and the vanilla sphere normalmap and environment textures. Then I created an armor object and an armor addon to follow, and I had the armor addon's biped model use my custom texture set. Finally I created a copy of the dwarven sphere actor (which uses a template) and gave it the new armor as its skin. Following this procedure everything seems to work perfectly well... in the CK. I can look at the actor in preview or place it somewhere in the render window and the retexture loads up just fine. It gives me absolutely no warnings either (I had a look at the EditorWarnings.txt file in my Skyrim folder). Yet, when entering the game, my custom dwarven sphere refuses to use the retexture. It uses the vanilla texture instead. Does anyone know what could've gone wrong?
TheWormpie Posted July 29, 2017 Author Posted July 29, 2017 SOLVED Apparently I needed to make a custom race that used the skin instead of just replacing the skin via the actor trait tab.
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