blackhawkens01 Posted July 14, 2017 Share Posted July 14, 2017 The title pretty much says it all. Trees switch from LOD to fully rendered way too close. Currently on Ultra settings and I've tried changing the uGrids to 7,9 and 11, I've adjusted my tree distance according to STEP wiki: [Display]fMeshLODLevel1FadeTreeDistance=6144fMeshLODLevel2FadeTreeDistance=4096fTreesMidLODSwitchDist=8192[Trees]uiMaxSkinnedTreesToRender=200 Increasing these values doesn't work either and I've even tried using Skyrim Distance Overhaul and DyndoLOD, i know skyrim's engine is limited but i see so many people running skyrim without this issue.My game is currently vanilla (I've fresh re-installed the game twice) I was hoping SDO could make the trees fade in instead of popping in but it doesn't. Some help would be appreciated. Link to comment Share on other sites More sharing options...
Dark1Nova Posted July 14, 2017 Share Posted July 14, 2017 Try this in your skyrimprefs.ini *Note if using Mod Organizer, you need to use it's built in utility for editing the ini and not just editing the one in your My Documents folder. [Display]fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=2048.0000fMeshLODLevel1FadeTreeDistance=2844.0000fMeshLODLevel2FadeDist=10000000.0000fMeshLODLevel1FadeDist=10000000.0000 [TerrainManager]fMeshLODLevel2FadeTreeDistance=8192.0000fMeshLODLevel1FadeTreeDistance=11376.0000fTreesMidLODSwitchDist=20000000.0000 This gives me trees far beyond even the furthest mountain. Link to comment Share on other sites More sharing options...
blackhawkens01 Posted July 15, 2017 Author Share Posted July 15, 2017 Nope, no difference at all, whenever i walk to the standing stones near riverwood all the trees pop in . Link to comment Share on other sites More sharing options...
Recommended Posts