Grawderu Posted February 25, 2012 Share Posted February 25, 2012 (edited) I'm trying to do different things with this. I'm doing a huge quest, and since I can't script, I'm putting a lot of detail into everything else... as I put the items around to show previous activity in the cells, I do things like place daggers stuck in tables and old wood falling when the player gets to certain spots. however, when I start up the room in-game, everytihng isn't how it should be. the dagger is fallen somewhere and the wood is already fallen, but nothing touches it except other non-havok-settleing wood. everything is checked 'don't havok settle', including everything around it thinking that they push the stuff. I don't know what to do, and with a certain encounter, I need this work. any help? Here's a couple pics of the thing's I'm trying to do... http://i148.photobucket.com/albums/s27/Grawderu/CreationKit/CreationKitProblem02.pnghttp://i148.photobucket.com/albums/s27/Grawderu/CreationKit/CreationKitProblem01.png I would use the rockfall trap, but it has a middle part that doesn't break, and I can't get it to do any sound. plus it blocks an encounter.The skull moves out of the helm, but if that can't be helped since they touch, that's fine. the dagger should work, as it's like this in game, but on the wall. still shouldn't matter the angle though...<br> Edited February 25, 2012 by Grawderu Link to comment Share on other sites More sharing options...
Grawderu Posted February 25, 2012 Author Share Posted February 25, 2012 the 'don't havok settle' works in other cells, but not in the new one I made, what am I missing?(editor messing with me, so did reply instead) Link to comment Share on other sites More sharing options...
Grawderu Posted February 26, 2012 Author Share Posted February 26, 2012 really? no one is having this problem? Link to comment Share on other sites More sharing options...
pwnedbyscope Posted February 26, 2012 Share Posted February 26, 2012 an easy way to fix the falling wood would to put a collision box under the wood linked to an encounter trigger then have the box disable when the trigger is... triggered Link to comment Share on other sites More sharing options...
Grawderu Posted February 26, 2012 Author Share Posted February 26, 2012 thanks, that will fix the problem with the boards over the hole. now i'll have to learn about collision boxes. shouldn't be hard. the dagger and anything else i place can't be fixed like that. I started a new plugin to check something, so in it i build a quick 3x3 cell with some floating wood and a dagger in a table, loaded it up, and everything worked fine. this pugin I duplicated a cell, erased everything and put everything in. the plugin I'm having trouble with I created a new cell from scratch. would that have anything to do with it? Link to comment Share on other sites More sharing options...
gh0stb0y3 Posted June 10, 2012 Share Posted June 10, 2012 thanks, that will fix the problem with the boards over the hole. now i'll have to learn about collision boxes. shouldn't be hard. the dagger and anything else i place can't be fixed like that. I started a new plugin to check something, so in it i build a quick 3x3 cell with some floating wood and a dagger in a table, loaded it up, and everything worked fine. this pugin I duplicated a cell, erased everything and put everything in. the plugin I'm having trouble with I created a new cell from scratch. would that have anything to do with it? I had this same problem, so i started looking through all the settings.You probably don't have an immage space set with your new cell?For some reason, setting mine to defautcave rather than NONE fixed it! Link to comment Share on other sites More sharing options...
flobalob Posted June 11, 2012 Share Posted June 11, 2012 Did you change the script property for havokOnHit on your item(s), because it defaults to False (unlike the other properties). This means by default an object will return to normal havok it is is bumped by anything else (or intersects anything else more often than not). Link to comment Share on other sites More sharing options...
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