Sm0kescreen Posted February 26, 2012 Share Posted February 26, 2012 It is not vanished, It just falling through the ground, cause there is no collision detection. So far this is what I get here. But I don't know how to create a collision detection, sorry, I just copy the branch from an other .nif. In my case I just installed new textures on a copy of the steelbow.nif I didn't change anything else. Also if I place the bow in a cell it exists, and can be kicked around like any other object. This problem only occurs when I drop the item. Link to comment Share on other sites More sharing options...
SluggoV2 Posted February 26, 2012 Author Share Posted February 26, 2012 WIll BSAunpacker do something that FOMM won't? Link to comment Share on other sites More sharing options...
SluggoV2 Posted February 26, 2012 Author Share Posted February 26, 2012 yeah, I used the original .nif files too. I just changed the file names and then the textures with nifskope. I didn't change/tamper with any of the meshes. Weird that my hunting bow mod works like it should but the Imperial doesn't. Tried deleting everything and doing it all over again about 4 times and still the same issues. Link to comment Share on other sites More sharing options...
Sm0kescreen Posted February 27, 2012 Share Posted February 27, 2012 Weird that my hunting bow mod works like it should but the Imperial doesn't. The hunting bow is the one i am debugging, I will try the imperial and see what I can do. Link to comment Share on other sites More sharing options...
AurelTristen Posted February 27, 2012 Share Posted February 27, 2012 I could be wrong, but I don't think bows have a 1st person model. I think they just use the one. Let me look. Yep, if you search 1stPersonElvenBow under ALL in the CK, you'll find the STAT form that holds the info for a 1st person model (as pointed to by the Weapon form). It lists Weapons\Elven\ElvenBowSkinned.nif. Now, I can't even get my damn bow in game, one way or another. At least you've got that much done. All this nif block juggling is taking a big ol' s*** on my workflow. I really hope the Devs give us another option, say a 3DS Max exporter that sets up the nif properly, or someone makes a tool to automate the handling of nifs. Link to comment Share on other sites More sharing options...
SluggoV2 Posted February 27, 2012 Author Share Posted February 27, 2012 (edited) @ Smokescreen I f you're interested, PM me your email and I'll send you the plugin file and see if you have the issues with my moded Hunting bow. Edited February 27, 2012 by SluggoV2 Link to comment Share on other sites More sharing options...
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