scrivener07 Posted February 25, 2012 Share Posted February 25, 2012 Doing a little research for the CreationKit wiki. I was going to add a list of all the CKs out of the box startup errors so people can compare their errors and see if their mod is causing any of them. Just load up your Skyrim.esm with no other mods active and let me know if your list is any different. You should only get 9 total. :psyduck: Link to comment Share on other sites More sharing options...
tunaisafish Posted February 25, 2012 Share Posted February 25, 2012 From my EditorWarnings.txt file... MASTERFILE: ===========================================================MASTERFILE: NavmeshInfo 00028e37 has no parent space, ignoringMASTERFILE: Automatic door 'ShipTrapdoor01MinUseHidden' (00099315) [0 units] in cell 'Wilderness' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ShipTrapdoor01MinUseHidden' (00061435)Ref: '' (00099315)Cell: 'Wilderness' (0000967A) (2, -6) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (00015E1D) [324 units] in cell 'YngolBarrowExterior' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897)Ref: '' (00015E1D)Cell: 'YngolBarrowExterior' (0000B452) (38, 11) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (0001779F) [125 units] in cell 'KarthwastenExterior03' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897)Ref: '' (0001779F)Cell: 'KarthwastenExterior03' (0000707A) (-34, 9) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'WRShackDoorMinUse01' (0006767F) [48 units] in cell 'WhiterunExterior10' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'WRShackDoorMinUse01' (000FE471)Ref: '' (0006767F)Cell: 'WhiterunExterior10' (000095DA) (7, -1) in world 'Tamriel' (0000003C) See Warnings file for more information.MASTERFILE: Automatic door 'dunda14PortalDoor01' (0003DC3F) [287 units] in cell 'DA14Interior' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'dunda14PortalDoor01' (0003DC41)Ref: '' (0003DC3F)Cell: 'DA14Interior' (0003D62B) See Warnings file for more information.MASTERFILE: Automatic door 'AutoLoadDoor01' (00015D12) [307 units] in cell 'WolfskullCave01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'AutoLoadDoor01' (00031897)Ref: '' (00015D12)Cell: 'WolfskullCave01' (000151F6) See Warnings file for more information.MASTERFILE: Automatic door 'HelgenKeep01btoExteriorREF' (000909D2) [275 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorSingleLoad01' (0004203A)Ref: 'HelgenKeep01btoExteriorREF' (000909D2)Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information.MASTERFILE: Automatic door 'HelgenKeeptoExterior01REF' (0005DF95) [304 units] in cell 'HelgenKeep01' has its teleport marker too close to the linked door.MASTERFILE: Errors were encountered during InitItem for reference: Base: 'ImpDoorDoubleLoad01' (000439C4)Ref: 'HelgenKeeptoExterior01REF' (0005DF95)Cell: 'HelgenKeep01' (0005DE24) See Warnings file for more information. That was actually from loading my wip.esp, with both skyrim & update esm's.They look pretty much the same to me at a glance... well there are 9, and 8 of them are doors. Link to comment Share on other sites More sharing options...
David Brasher Posted February 25, 2012 Share Posted February 25, 2012 The people at Bethesda should be ashamed. I would be embarrassed to release a mod that generated 9 CK errors. And here we are with Skyrim.esm being so buggy that it generates 9 CK errors every time a user opens the CK to work on any mod. It makes it so real error messages concerning your mod get lost and ignored because you are so accustomed to ignoring error messages. And this issue is something we are not allowed to fix, because if you fixed Skyrim.esm and distributed it, that would be piracy. Maybe what we need is for someone to fix their copy of Skyrim.esm so that it does not generate any CK errors when they open it, and post a detailed tutorial on exactly what errors they fixed and how they fixed them so that other modders could edit their copies of Skyrim.esm in this fashion. Link to comment Share on other sites More sharing options...
scrivener07 Posted February 25, 2012 Author Share Posted February 25, 2012 Okay I got a page up on the wiki here. Let me know if I made myself look foolish with misinformation. :biggrin: Link to comment Share on other sites More sharing options...
tunaisafish Posted February 26, 2012 Share Posted February 26, 2012 Thanks scriver :thumbsup: David, yeah that's a good idea. I'm getting sick of having to press 'Yes To All' after returning with a fresh coffee. Link to comment Share on other sites More sharing options...
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