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Dialogue scripts are failing to compile


macaren15

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I have a problem with two scripts that aren't compiling

 

1. I want that, after a conversion, the NPC I am talking to will die

Result Script( end ): 000korn.GetCauseofDeath == 6

 

2. I want to set a quest to a certain variable after a certain dialogue is used

Result Script( begin ): set 000sparsQuest.sparsjoined to 1

 

 

Any help will be appreciated

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