macaren15 Posted February 25, 2012 Share Posted February 25, 2012 I have a problem with two scripts that aren't compiling 1. I want that, after a conversion, the NPC I am talking to will dieResult Script( end ): 000korn.GetCauseofDeath == 6 2. I want to set a quest to a certain variable after a certain dialogue is usedResult Script( begin ): set 000sparsQuest.sparsjoined to 1 Any help will be appreciated Link to comment Share on other sites More sharing options...
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