Jump to content

FO4Edit - Need Help Adding Weapon To Container


GT500

Recommended Posts

Basically I want an Alien Blaster that doesn't suck. A simple matter in previous games with the Creation Kit/GECK, but since I'm cantankerous and refuse to sign up for an account on Bethesda.net I'm stuck with trying to figure out FO4Edit.

 

What I'm trying to do is copy the basic "LaserGun" and make it shoot the Alien Blaster projectile. My issue is that I'm not really sure how to get these weapons with multiple potential parts into a container so that they can spawn in-game. If you look at the ESP, you can see that I tried to copy a laser pistol in the loot table and rename it so it corresponds to my new weapon, and then add that entry from the loot table to the mailboxes in Sanctuary, however it doesn't seem to be spawning and I have no clue what I'm doing (as if that weren't already obvious :tongue:).

 

Anyway, if someone could point me in the right direction, or give me some hints as to what I might be doing wrong, then any assistance would be greatly appreciated.

 

Edit: Removed the ESP, since the issue is now resolved.

Edited by GT500
Link to comment
Share on other sites

I figured it out:

 

attachicon.giffigured_it_out_1.jpg

 

 

For those who want to know what I did, here's a screenshot:

 

attachicon.giffigured_it_out_2.png

 

 

Congratulations. (not sarcasm)

 

But...Now both locations that used to have an empty toolbox now has your blaster box with lots of ammo. If that's what you wanted then good.

Link to comment
Share on other sites

How can you tell the toolbox is in two places in the game-world? The two sets of Object Bounds? Finding a unique container already in the game-world isn't easy.

 

I may make a version that adds the Alien ammo and my bastardization of the Alien Blaster and Laser Gun to loot tables to get them to spawn, for those who don't want it just laying in a box somewhere, but I expect plenty of people will want to just go somewhere that's guaranteed to have it and grab it out of a box (assuming I even bother releasing the mod publicly).

Link to comment
Share on other sites

How can you tell the toolbox is in two places in the game-world? The two sets of Object Bounds? Finding a unique container already in the game-world isn't easy.

 

I may make a version that adds the Alien ammo and my bastardization of the Alien Blaster and Laser Gun to loot tables to get them to spawn, for those who don't want it just laying in a box somewhere, but I expect plenty of people will want to just go somewhere that's guaranteed to have it and grab it out of a box (assuming I even bother releasing the mod publicly).

Well in CK you could right click and view the uses.

Screenshots

 

 

 

 

 

 

In xEdit you would right click the fallout4.esm (or any plugin really) goto other and build the reference table (for the files you want to check in). Then after it's done building you can select a record and see where it's referenced from.

Screenshots

 

 

 

 

 

Edited by BigAndFlabby
Link to comment
Share on other sites

Interesting. Pretty sure Skyrim's Creation Kit tells you the number of times an object is used right in the table (older versions of GECK and TESEdit may have as well). Although being able to see more than just the number of references (or whatever it called it) is nice too.
Link to comment
Share on other sites

Interesting. Pretty sure Skyrim's Creation Kit tells you the number of times an object is used right in the table (older versions of GECK and TESEdit may have as well). Although being able to see more than just the number of references (or whatever it called it) is nice too.

 

Yea it shows the uses. It doesn't disambiguate them, and it's more likely anyone interested in how many is also interested in "where".

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...