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How is projectile angle set?


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Hey, I'm making an artillery piece and I'm trying to piggyback off of the vanilla artillery mortar... thing is the angle of the barrels is slightly different so the shell coming out looks strange.

 

 

 

What determines the angle of the projectile coming out? I've checked the projectile files and there doesn't seem to be anything, all I found was ProjectileNode in the nif but that only sets where the projectile spawns. Even in the scripts I've found nothing.

 

Any guesses?

 

Ahh nevermind, I figured it out. It was ProjectileNode but I had to move it through NiNode GamebryoController instead of it directly.

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