Nutulator Posted July 16, 2017 Share Posted July 16, 2017 Hey, I'm making an artillery piece and I'm trying to piggyback off of the vanilla artillery mortar... thing is the angle of the barrels is slightly different so the shell coming out looks strange. What determines the angle of the projectile coming out? I've checked the projectile files and there doesn't seem to be anything, all I found was ProjectileNode in the nif but that only sets where the projectile spawns. Even in the scripts I've found nothing. Any guesses? Ahh nevermind, I figured it out. It was ProjectileNode but I had to move it through NiNode GamebryoController instead of it directly. Link to comment Share on other sites More sharing options...
Larko84 Posted July 16, 2017 Share Posted July 16, 2017 Can you explain how you moved it via the NiNode GamebryoController? Noob here looking into something similar. Link to comment Share on other sites More sharing options...
Nutulator Posted July 17, 2017 Author Share Posted July 17, 2017 You have to transform GamebryoController instead of ProjectileNode. Only move ProjectileNode if you want it to move on the local axis. Link to comment Share on other sites More sharing options...
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