OhSorryOldHorse Posted February 25, 2012 Share Posted February 25, 2012 Okay, so I have the first quest for a mod laid out and done. I want to add more of a dramatic effect in terms of the story, and make the quest giver change locations. Example: you find the quest giver in The Bannered Mare, and he gives you a quest to go to a location (which is a new location for the mod) and kill a creature. When the player kills the creature, I want the quest giver to appear behind the player inside the new location and initiate dialogue/forcegreet/whatever, then the quest updates the objective to retrieve an item off the creature's body. So what script would be used in this case, and where would I apply it? Or do I need to apply a forcegreet package to the NPC, and script the package to activate once the quest hits the right stage? Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 25, 2012 Author Share Posted February 25, 2012 anyone? Link to comment Share on other sites More sharing options...
DefiniteIntegral Posted February 26, 2012 Share Posted February 26, 2012 Set up an AI package with multiple travel procedures that are conditional based on the quest state. I haven't tried it but that should work, I am pretty sure you can use a quest reference alias as a package target. Link to comment Share on other sites More sharing options...
OhSorryOldHorse Posted February 28, 2012 Author Share Posted February 28, 2012 Set up an AI package with multiple travel procedures that are conditional based on the quest state. I haven't tried it but that should work, I am pretty sure you can use a quest reference alias as a package target. Thank you. I will be sure to try this as soon as I get a chance (at college right now). Link to comment Share on other sites More sharing options...
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