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Scripting: moving an NPC from a vanilla location to a new location


OhSorryOldHorse

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Okay, so I have the first quest for a mod laid out and done. I want to add more of a dramatic effect in terms of the story, and make the quest giver change locations. Example: you find the quest giver in The Bannered Mare, and he gives you a quest to go to a location (which is a new location for the mod) and kill a creature. When the player kills the creature, I want the quest giver to appear behind the player inside the new location and initiate dialogue/forcegreet/whatever, then the quest updates the objective to retrieve an item off the creature's body.

 

So what script would be used in this case, and where would I apply it? Or do I need to apply a forcegreet package to the NPC, and script the package to activate once the quest hits the right stage?

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