Tirick Posted February 25, 2012 Share Posted February 25, 2012 Is it just me, or is the CK movement and rotation Gizmo really twitchy? Sometimes it locks to an axis, sometimes does not work at all; really really irritating times the axis selected does not rotate/move along that axis, but another one altogether! I can sometimes sortof fix it by toggling it on/off, or switching between rotate/move or hitting 'G' to switch between world/object orientation, but even that is not 100%. Sometimes dropping another object seems to release the locked axis, but not always. Ugh. Please tell me I am doing something wrong, because I can fix that. If not, well... damn. Link to comment Share on other sites More sharing options...
edclist Posted July 22, 2012 Share Posted July 22, 2012 Okay. So it's not just me. Link to comment Share on other sites More sharing options...
falloutperson416 Posted July 22, 2012 Share Posted July 22, 2012 This has never happened to me o-o Infact, for me it runs quite smoothly. No sudden movements or glitches of any kind. :mellow: Link to comment Share on other sites More sharing options...
Iv121 Posted July 22, 2012 Share Posted July 22, 2012 I also get problems with this stuff , only after the latest patch. I think Bethesda screwed there something. They also screwed lighting for me (shadow casters to be exact) and water (Which I think I had issues with before) etc. Link to comment Share on other sites More sharing options...
Korodic Posted July 22, 2012 Share Posted July 22, 2012 It works fine for me, however I do notice that sometimes it adds a very small decimal value to the rotation so it isn't straight in one way or another. Link to comment Share on other sites More sharing options...
AtumReign Posted February 13, 2013 Share Posted February 13, 2013 I'm having an issue whare all of the gimo's are extremely tiny. i went to the prefferences and changed the gizmo size to every size i could think of and it has no effect. if someone could help with this i would be much obliged. Link to comment Share on other sites More sharing options...
Doomguy87 Posted July 25, 2014 Share Posted July 25, 2014 Having the same issue. Link to comment Share on other sites More sharing options...
Doomguy87 Posted July 25, 2014 Share Posted July 25, 2014 I solved the small gizmo issue but closing the creating kit and changing the "iGizmoRadius" value in the SkyrimEditorPrefs.ini to 125. Link to comment Share on other sites More sharing options...
Recommended Posts