Jump to content

100% Crash Falkreath Hold


Slinkusss

Recommended Posts

Thanks, Mkuehn.

 

I used the Unofficial Skyrim Patch and it worked... albeit temporarily.

It got me through a dungeon I could not enter before.

When I left the dungeon it came back.

 

Will try again when I need to do something in that area.

Link to comment
Share on other sites

  • 1 month later...
  • Replies 90
  • Created
  • Last Reply

Top Posters In This Topic

My game crashes/freezes when im at falkreath watchtower. around the high point between the mill in the north and the db sanctuary in the south. I have asis installed and realistic ragdoll force (This one adds skeleton.nif files in the meshes/actors folders for dragons and other creatures). (many more mods but don't see how they should affect).

I just think the game crashes due to a lack of RAM in my case. There's a hole lot goin on: Dragon attack, bunch of mages at the tower. everywhere animals that are fighting too (trolls, bears, spiders, deer, foxes and what else...) Plus the far view at this point (you can even see falkreath from above)

I had crashes a lot before i got to know about the 3GB switch for Windows-32 bit versions. (at goldenglow estate and other wide ranged cells and after fast-travel)

So I'm a bit clueless what to do. Game works fine apart of that, no CTD's anymore since the 3GB switch.

 

I'll try to decrease actor lod fade a bit and decrease spawns in asis for deer, foxes and other boring creatures. Hope this will help...

 

Oh, and i have the slim meshes for horses mod (slim legs)

Link to comment
Share on other sites

I'm pretty sure it's about the dragon in my case because it crashed when i was looking. Before it was studdering sometimes, always when i looked at the dragon.

 

So i disabled the mod "realistic ragdoll force". Et voila! No problem anymore... :thumbsup:

 

Unfortunately i have already the latest version of this mod so I'm gonna disable it whenever such a case occurs.

I haven't had problems with the mod and fought dragons with it before so i guess it's about a special constellation in the falkreath area. Maybe in combination with another certain creature spawn/spawns there??

 

Well, might help someone....

 

 

 

This game should be more about fighting dragons etc. than CTD's!!! :armscrossed:

Link to comment
Share on other sites

Thanks, Mkuehn.

 

I used the Unofficial Skyrim Patch and it worked... albeit temporarily.

It got me through a dungeon I could not enter before.

When I left the dungeon it came back.

 

Will try again when I need to do something in that area.

I had the same problem at another place. I just installed a japanese mod and it changed the name of a dungeon to something lik öößeus! nad so on. I could get in there one time but on the way back I crashed back to desktop. Then I disabled every mod, jumped to Falkenreath where I used to crash everytime and afterwards I enabeled mod by mod, jumping everytime I enabled another mod. By this way I got my game working again. There are a few areas towards Rifton where I have some problems still, but I thing the meshes or the textures there where spoiled by some mod.

Link to comment
Share on other sites

@ mattbison

 

first of all, I'd be very careful with mods that alter the beginning. some scripts won't load up properly when starting the game and son on... heard a lot of bad things about those mods!

 

The area you marked on the picture works fine for me. I get only trouble northwest from the sanctuary...northwest of falkreath watch tower mainly...

Link to comment
Share on other sites

@ mattbison

 

first of all, I'd be very careful with mods that alter the beginning. some scripts won't load up properly when starting the game and son on... heard a lot of bad things about those mods!

 

The area you marked on the picture works fine for me. I get only trouble northwest from the sanctuary...northwest of falkreath watch tower mainly...

 

same with me. After cleaning the mod list the only trouble in Falkreach area is w/nw of the watchtower.

Link to comment
Share on other sites

I'm pretty sure by now, that the crash nw of watchtower is due to insufficient video memory. I used GPU-Z to monitor my nvidia activities and at this place it's at 505+MB used video memory. this area with gridstoload=7, increased spawns and some texture replacers is really bringing my GF 9600GT to it's edge... i decreased some skyrimprefs.ini to:

 

[Display]

fMeshLODLevel2FadeDist=6144.0000

fMeshLODLevel1FadeDist=3076.0000

fMeshLODLevel2FadeTreeDistance=0.0000

fMeshLODLevel1FadeTreeDistance=15360.0000

[TerrainManager]

fTreeLoadDistance=65000.0000

fBlockMaximumDistance=130000.0000

fBlockLevel1Distance=60000.0000

fBlockLevel0Distance=40000.0000

fSplitDistanceMult=1.1000

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=30

 

And i got rid of some ground textures in landscape folder.

This helps a little bit as far as I noticed. But still a bit unstable. (I save every 1min when I'm there :rolleyes: ) Buying a better Graphic card unfortunately isn't an option for me right now....

Link to comment
Share on other sites

I am crashing as well I have turned off all my mods and started from a fresh save. Yet as soon as I leave the dungeon Shriekwind the game CTD. Its round the Falkreath area as well. I do not use Sounds of Skyrim or any ENB, SMIM mods either. So its got nothing to do with mods used. I have tried all the fixes here on this thread but no luck with any of them.

 

I tried the coc qasmoke and it worked and got me out of the dungeon ok, but how do I get back to the game world from the coc qa smoke? I have tried coc Riften where my house is but it wont work.

 

A quick up date.

 

I just finished the Dark Brotherhood storyline on a new character and the game acted in exactly the same way as the old one. So I loaded up an old save game from before I started the Dark Brotherhood missions and I managed to go to Shriekwind Basin and Falkreath Watchtower just fine. So I loaded up a save game just before I killed the Orc Gormet and the game was stable, now load up an old save after the death of the the last target in the story line for DB and the game will CTD every time I try and go to Shriekwind Basin or Falkreath Watchtower.

 

So something happens in between the death of the Gormet and the Death of the last target in the storyarc for the DB.

 

My link a link to my post on the offical forums.

Edited by Olgark
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...