neidelesta Posted December 18, 2013 Share Posted December 18, 2013 I am almost at the end of my disabled mod list and found that Dovahkiin Retreat - Dovahkiinretreat0_4 is another mod that crashes the Falkreath area. Link to comment Share on other sites More sharing options...
neidelesta Posted December 18, 2013 Share Posted December 18, 2013 Wow, that was a journey. In my case I had multiple mods causing crashes in Falkreath. Just got done with a good test of the area. I will post again if I have any further problems, but for now, I think I can start enjoying the game. Best of luck to the rest of you guys. Link to comment Share on other sites More sharing options...
DAOWAce Posted December 19, 2013 Share Posted December 19, 2013 I'm also crashing at Falkreath, and my mod list is really small: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Dragonborn.esm Unofficial Dragonborn Patch.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Chesko_Frostfall.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp Skyrim Flora Overhaul.esp Chesko_LoreBasedLoadingScreens.esp SkyUI.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-DG-DB-Immersive Creatures EBT Patch.esp aMidianborn_Skyforge_Weapons.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ELFX - Dawnguard.esp ELFX - Dragonborn.esp ELFXEnhancer.esp Purewaters.esp PurewatersDG.esp PurewatersDB.esp I even went as far as to remove Hearthfire entirely, which seemed to help a bit, but still crashed without it. Doesn't matter if I load my junk save, my clean save with hearthfire, my clean save without hearthfire, a brand new game via the COC command (at Riverwood). I still crash if I run around Falkreath, either by running around the water area at the mill or by running up the mountain behind the mill, up the waterfall. With a completely vanilla game I didn't see any crashes. These are mods pretty much everyone uses without apparent issues; I do not see what's wrong. I've been troubleshooting CTDs for the last 2 weeks. I previously had over 200 mods installed, my data folder being 33GB in size. Eventually I just gave up and uninstalled EVERYTHING and started from scratch. Now I have only reproduced a crash in Falkreath, and cannot for the life of me figure it out. Link to comment Share on other sites More sharing options...
aquartistjames Posted December 21, 2013 Share Posted December 21, 2013 Well, add me to the list of confused players who can no longer approach Falkreath. Disabling SMIM allowed me to get closer to the town, so I'm thinking its a memory issue, but I should have more than enough VRAM to handle it. Riverwood is a lot more memory intensive and I very rarely have issues there. Going to try reducing some LOD settings and see how that works out. Link to comment Share on other sites More sharing options...
aquartistjames Posted December 21, 2013 Share Posted December 21, 2013 So it seems like going to an interior cell and using the PCB command fixed the weird crashes outside of Falkreath. I'm going to go ahead and leave SMIM disabled for now, I saw in some places in the Rift and Falkreath my 4GB GPU was running at 99%. Link to comment Share on other sites More sharing options...
jesterskull25 Posted December 21, 2013 Share Posted December 21, 2013 Add me to this list Link to comment Share on other sites More sharing options...
batere Posted December 24, 2013 Share Posted December 24, 2013 I had an issue with the Falkreath CTD triangle as well. Instincts told me that one of the Populated (Lands, Cities, Forts) mods I had installed were the cause of it. Turned out to be correct... at least for now. I've only tested it once. Link to comment Share on other sites More sharing options...
RBxD1zzY Posted December 26, 2013 Share Posted December 26, 2013 (edited) I have the same problem with the Falkreath CTD. For me, it seems to be directly tied to SKSE. If I turn SKSE off and play with the default launcher, the game works fine. But as soon as I start it up with SKSE, whether I turn my mods on or off, it crashes in the same exact area without fail. Been trying to fix this for the last few days to no avail. Edited December 26, 2013 by RBxD1zzY Link to comment Share on other sites More sharing options...
Hopefullsoul Posted December 27, 2013 Share Posted December 27, 2013 I had populated cities and other npc mod and in fact it was bugging because of the amount of NPC in Falkreath. Link to comment Share on other sites More sharing options...
glancer Posted January 5, 2014 Share Posted January 5, 2014 Had this problem just recently. kept getting CTD's upon exiting The Jarl's Longhouse in Falkreath. Tried disabling all the mods. tried backtracking thru save files to get to the same destination. Almost gave up and re-rolled. Used boss and ran wryebash. everything was still the same. following boss' Load Order. HOWEVER. I noticed boss placed the Unofficial patches in an order that conflicted with my Reproccer and ASIS. Played all unofficial patches after all Official DLCs. as well as after SPIKE.esm. Miraculously fixed the 100% CTD. I'm not saying this fix is sure proof. But its worth a shot. Check with Wrye Bash and TES5edit for possible conflicts. Link to comment Share on other sites More sharing options...
Recommended Posts