TomTesoro Posted July 18, 2017 Share Posted July 18, 2017 (edited) I've got a NPC using a travel package, and when he gets about near his destination, he just stops running and stands still. Resurecting him and moving him to other locations do nothing. This is a new thing, as he used to do this just fine... Something I'm having repeat problems with now... I have already tried deleting the package and making a new one, and... this is the new one. I really don't know what's going on here. The area he stops at is near the bridge by the Orc stronghold Dushnikh Yal. Update: He's now getting stuck just outside Cidhna Mine. It's not exclusive to that other area anymore. Edited July 18, 2017 by VincentLachance Link to comment Share on other sites More sharing options...
Tasheni Posted July 19, 2017 Share Posted July 19, 2017 Sometimes ck doesn't recognize a new package after deleting the old one. I always close ck after deleting a package and before I make it new. Test the package without any conditions, just the GetIsID. Don't alter the package if it is attached to the actor. Always remove it from actor, alter it and attach it again. Test with a clean safe always. And make a new seq file. Seq means start enabled quest - but I experienced that many changes that have nothing to do with seqs will only show up in game after creating a new file. I'm always fighting with packages that stop working - for me this works this way. Good luck. Link to comment Share on other sites More sharing options...
TomTesoro Posted July 23, 2017 Author Share Posted July 23, 2017 I've done everything you mentioned here to the letter, and now he's back to his original stance of not moving at all. Link to comment Share on other sites More sharing options...
Tasheni Posted July 24, 2017 Share Posted July 24, 2017 So we have to go deeper in it. Please explain how you have attached the package: directly under the actor or to an alias or in a scene? Try to give the package another destination in an exterior cell just to test if it works anyway. Try an xmarker and link it to your npc and set this as the destination.I had the same problem with my shepherd. He refuses to go to a certain location and nothing had worked for me. I used an xmarker and changed the location near the old one and it worked. It's a really annoying thing. Link to comment Share on other sites More sharing options...
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