Jump to content

How do I make a mod so NPCs use items from several other ESPs?


Mystra007

Recommended Posts

NOTE: This is for my personal use, "an ESP mod" wouldn't be released on the nexus.

 

How do I make an ESP mod where I change NPC inventory (via outfit) to items from several other ESPs?

 

The only two methods I know of:

 

1) Turn the "several other ESPs" into masters and make my ESP depend on them.

What if the esm change? Is it going to have next to no effect on the savegame like ESP updates or is it going to be worse?

 

2) Remake all the items from the "several other ESPs" into my own ESP

 

Anything else? I tried to just set the other ESPs as checked in the CK and my own as active. But in-game the NPCs are naked

even thought showinventory and pickpocket show the items as "worn" (That is after I disabled/enabled the NPC to "refresh" it).

 

You still can't force an ESP to depend on other ESPs in Skyrim with Wrye Bash right?

Edited by Mystra007
Link to comment
Share on other sites

What I know of the matter is found here: http://forums.nexusmods.com/index.php?/topic/561271-new-outfit/page__view__findpost__p__4690048 Using the method under #2 in that post, you can make an .esp depend on several other .esps as masters. Always keep in mind, though, that if you save your .esp in the CK for whatever reason, the TES4 record needs to be modified anew. Also, the master .esps must of course be loaded before your .esp in the NMM.
Link to comment
Share on other sites

  • 2 weeks later...

What I know of the matter is found here: http://forums.nexusmods.com/index.php?/topic/561271-new-outfit/page__view__findpost__p__4690048 Using the method under #2 in that post, you can make an .esp depend on several other .esps as masters. Always keep in mind, though, that if you save your .esp in the CK for whatever reason, the TES4 record needs to be modified anew. Also, the master .esps must of course be loaded before your .esp in the NMM.

 

Thank you. I ended up making the mods .esm with wrye bash. If they are updated I'll just download the new version and rename it to .esm so my savegame will be force-updated with the newer version!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...