TalosStormcrown Posted February 26, 2012 Share Posted February 26, 2012 So I was thinking of a reasonable, do-able mod of an actual region of Tamriel to incorporate into the game. Hammerfell feels like it is too big to tackle and might actually be part of an official expansion. Mainland Morrowind might work, but I feel like it is already being undertaken by vsarious groups and it seems unoriginal. Then I noticed High Rock. High Rock is about 3/4 the size of Skyrim, has a lot of room for content, and has geography that can be made from the resources already given from the base game, without too much effort on making it much different looking. Plus, it would really tickle fans like me who have played TES 2: Daggerfall, as we could replicate some locations/dungeons based on that. In addition, High Rock has its own 5 Breton kingdoms (aka Holds) and would work nicely. Now, first off, I'm going to say that I don't have much along the lines of modding skills. I'm trying to learn a thing or to about the CK. I CAN do some decent amateur voice acting, come up with good dialogue, do concept art, and think up storylines. Rather than saying "HEY GUYS MAKE A MOD FOR ME" or trying to be bossy, I'm simply gathering people who would be interested. I nor anybody would be "in charge." It would be a group/community based thing. However I feel like I have some ideas that could help, or at least inspire even better ideas. First, I think the easiest way to do this is if all of the focus is done on layers of things for the landmass. For example, the first step would be adding geography (trees, bodies of water, mountains, rocks, grass, etc.)Then the second step would be clearing out and laying the groundwork for the major cities and villages.Third would be adding the major cities, the villages, and the respective cells, with at least the basics such as the interior and exterior cell of the cities, and the "castle" for the king or queen of each respective city. I think that if constructing a basic foundation of the High Rock landmass can be accomplished, it would provide a canvas for other modders and groups to build upon by adding quests, completing the cities, adding dungeons, weapons, armor, etc. Our work would be done there, allowing different members of the community being able to add their own parts and flavors to the landmass, allowing it to even possibly become a great community project and show how powerful mods can enhance and add on to a great game such as this. Anyway, so this thread can be a place for everything from organizing groups to work on the project, discussing modding ideas for it, or adding ideas or making suggestions. I also attached my own fanmade map of High Rock Link to comment Share on other sites More sharing options...
Syco21 Posted February 26, 2012 Share Posted February 26, 2012 Might want to have a look at this thread before getting too into your idea. I don't want to like discourage anyone or anything. But it is the reality. http://forums.bethsoft.com/topic/1348239-creating-new-worldspacesdiscussion-thread-3/ TL:DR: The thread is 6 pages long, it's the third thread in the line(not the third thread about the issue). It's basically a bunch of modders and programmers with great experience modding ES and FO games hitting a brick wall in terms of building new land masses.Two brick walls actually. The first of which is creating a new landmass, the height editor is busted and while it's possible, it's just plain insanity to do it by hand. The second issue is LOD generation. I haven't followed that myself, but from the looks of it, they still haven't fully overcome that problem. Personally, I'm still stuck with the heightmap issue. They work arounds they used, involved Oblivion tools that wont work without Oblivion. I don't have Oblivion currently and I don't have a connection capable of re-downloading it. I have enough trouble with the patches. Link to comment Share on other sites More sharing options...
lemmiwinks321 Posted February 26, 2012 Share Posted February 26, 2012 Black Marsh or Valenwood. Argonians and Wood Elves are pretty cool, and should get some attention. Esweyr not so much, because it was done with Oblivion. Link to comment Share on other sites More sharing options...
TalosStormcrown Posted February 26, 2012 Author Share Posted February 26, 2012 Might want to have a look at this thread before getting too into your idea. I don't want to like discourage anyone or anything. But it is the reality. http://forums.bethsoft.com/topic/1348239-creating-new-worldspacesdiscussion-thread-3/ TL:DR: The thread is 6 pages long, it's the third thread in the line(not the third thread about the issue). It's basically a bunch of modders and programmers with great experience modding ES and FO games hitting a brick wall in terms of building new land masses.Two brick walls actually. The first of which is creating a new landmass, the height editor is busted and while it's possible, it's just plain insanity to do it by hand. The second issue is LOD generation. I haven't followed that myself, but from the looks of it, they still haven't fully overcome that problem. Personally, I'm still stuck with the heightmap issue. They work arounds they used, involved Oblivion tools that wont work without Oblivion. I don't have Oblivion currently and I don't have a connection capable of re-downloading it. I have enough trouble with the patches. Ah, I see. Well, perhaps at some point in time the CK will be patched to resolve those issues. Still though, it wouldn't hurt to at least brainstorm here. Link to comment Share on other sites More sharing options...
Syco21 Posted February 26, 2012 Share Posted February 26, 2012 They're not going to fix those tools. But like I said, I'm not trying to discourage anyone, just bringing to your attention the issues that you will face. On a side note: I did it, I did it. I got my damned island ingame. Create a heightmap -> use TESAnnwynn to make import it into an ESP, use TESSnipV to put it into a TESV ESP. Load it up in the geck.:dance: Link to comment Share on other sites More sharing options...
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