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Crash on Area Load


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i made a new world spaceas part of my mod and in that space i put a house, in the house there is a door to "Area X" and "Area X" has another door back out to the world space. the door into the world space from tamriel works both ways, the door from inside the house to "X" works both ways, the door from "X" to the world space works both ways but the door from world space to house works but when i go the reverse (from house to world space) the game crashes instantly to desktop but if i move the door to tamriel so for example it goes from house to riverwood it works both ways. so for some reason it doesnt like going from the house to the world space even knowing that the AREA X is identical settings wise except for music (and ive changed that and still doesnt work) so two identical spaces one works and one crashes but i dont know why, ive ruled out navmesh but deleting and reapplying, mod incompatability by removing all mods and testing, graphics by turning to worst setting and ive changed all the settings possible to get it to work but nothing. i should mention that world space is exterior so is tamriel obviously house and area X are both interior to the only thing i can think of doing to fix it is to move the house to an exterior location (new world space) but that would cause shadows from the sun and i dont want that so does anyone have any idea what the hell is going in? its the only thing i have to work out other then scripting and blue faces for npcs before i publish it PLEASE HELP!
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SOLVED! wow 3 posts for help on 3 different problems, no replys...so sad ahh well just in case anyone stumbles upon this and has the same prob then here is the solution: Put all items from the interior cell (im my case, the House) into a new world space then reconnect the doors. the sun will shine through the roof (as is is transparent on the upper side) so build a massive box arround the structure with the solid side pointing outwards to block the sun from getting in that will create an exterior space (with lighting) that doesnt have any door problems and also no sun shining like it would outside creating unrealistic shadows therby making it a realistic interior space (even more realistic if you ask me as at night it goes dark like in real life not just dim a little) so basically i spose the underlying problem is that i exceeded the limit of items in that interior cell (probly due to having a massive house and each roof tile is made up of 1 square + 4 joint pieces) so DONT EXCEED THAT LIMIT! and you will be fine (only hypothesising on the limit part not actually tested it but it seems to be the only logical explenation)
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