JKNOX23 Posted July 19, 2017 Share Posted July 19, 2017 (edited) Hello, guys! So after some hours into a new game I'm having a problem when using power armor. It looks like whenever i'm using PA in first person and some of the added weapons from mods (With them drawn) the walking animation for the power armor changes to the one on foot, so it looks like it's walking or running faster and it's sounds faster too, like. It happens with some of the modded weapons, not all of them. Can this be a mod? I'm not using any movement animation mods, or anything like that. # This file is used by the game to keep track of your downloaded content.# Please do not modify this file.*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*Arbitration - Resources.esm*SimSettlements.esm*HUDFramework.esm*ConcealedArmor.esm*SpringCleaning.esm*IndustrialCity_Sim_Settlements_Addon.esp*ruined_simsettlement_addonpack.esp*SimSettlements_AddOnPack_Defences_Brae.esp*WVSimSAddon.esp*SimSettlements_XPAC_IndustrialRevolution.esp*PCDugWedges.esp*PCDugBuildAWall.esp*SimSettlements_AddOnPack_Utilities_JtBryant.esp*TrailerParkDreams.esp*Shadows_for_Sim_Settlements.esp*Some Assembly Required.esp*VC_BetterWorkshopLightsComplete_Shadows.esp*DD_Khassar_De_Templari_Increased_build.esp*LongerPowerLines3x.esp*BetterJunkFences.esp*Vault-tec brighter lights.esp*Arbitration - Button Lowered Weapons.esp*RightHandedHuntingRifle.esp*Survivalist GoBags-Chem Station.esp*Reverb and Ambiance Overhaul.esp*Dogmeat's Backpack.esp*Armorsmith Extended.esp*Armorsmith All DLCs Patch.esp*More Armor Slots - All Dlc.esp*CrimeTown.esp*TrainBar.esp*Eli_Armour_Compendium.esp*UniqueUniques.esp*EvilViking13_PatchworkSanctuaryBridge.esp*salvagebeacons.esp*AUG-A1.esp*TNR Shoulder Lamp.esp*TNR Shoulder Lamp - Settings.esp*AzarPonytailHairstyles.esp*Glowing Animals Emit Light.esp*dD-Realistic Ragdoll Force.esp*Quick Save.esp*Arbitration - Recommended Core.espArbitration - Survival Damage by Player 2.5x.espArbitration - Survival Damage to Player 5x.esp*Arbitration - Reload and Walk Speed.esp*Arbitration - Speed Uninstaller (Remove This and Save).esp*CriticalHitsOutsideofVATS.esp*Journey.esp*More Durable Power Armor - 75%.esp*ImmersiveVendors.esp*ShellRain.esp*PD_VisualReload.esp*Wasteland Workshop Streetlights.esp*Brotherhood of Steel Kit.esp*LooksMenu.esp*combat_PA.esp*combat_PA - AWKCR.esp*Gorgeous_VaultGirlV1_preset2.esp*Immersive HUD.esp*OTs-02 Kiparis.esp*SCAR-L.esp*Skibs-WH77Redux.esp*CrudeBlowback.esp*CrudeBlowback - AWKCR.esp*DPAssaultCarbine.esp*DPAssaultCarbineNukaWorld.esp*3dscopes.esp*3dscopes-AddToSpawnList.esp*3dscopes-framework.esp*3dscopes-FarHarbor.esp*3dscopes-NukaWorld.esp*RemoteExplosives.esp*Pip-Boy Flashlight.esp*Tactical Flashlights.esp*Tactical Flashlights - Settings.esp*WastelandFashion.esp*WastelandFashionAccessories.esp*CommonwealthSurvivalist.esp*CBBE.esp*CROSS_GoreCrits.esp*CROSS_GoreCrits_FarHarborPatch.esp*BTInteriors_Project.esp*Vertibird Alt Fix.esp*More Resistant Power Armor - Extended.esp*Binoculars.esp*GlovesOfTheCommonwealth.esp*Mosin.esp*EAMR.esp*standaloneconstruct.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*SlowTime.esp*def_inv_scrap_en.esp*MoBettaScrap.esp*OVT.esp*BetterGenerators.esp*VarmintRifle.esp*VarmintRifle - AWKCR-VIS.esp*FogOut - Exterior - All DLC - Darker Nights - Level 0 - Dark Sky - No24-7.esp*FogOut - Interiors - All DLC.esp*CompanionStatus.esp*HoloTime.esp*QuickTrade.esp*wastelandwoundcare.esp*Scrapper Corpse Highlighting.esp*Scrapper Corpse Highlighting DLC Patch.esp*CombatZoneRestored.espMMP4APA-blue.esp*MMP4APA.esp*PAMAP.esp*HuntingShotgun.esp*Institute Clean.esp*Gm Home Plate.esp*CMPA +200.esp*Skibs-WHMk22Redux.esp*Minigun Gau-19B.esp*DOOMMerged.esp*ChinaLakeandHolorifle.esp*InstitWeapPosit.esp*Insignificant Object Remover.esp*AkaInvisibleFurniture.esp*Mercenary.esp*Gauss Non-explosive Rounds.esp*CHARGEGAUSS.esp*AA Better Companions - No Conflicts.esp*D.E.C.A.Y.esp*VisibleCompanionAffinity.esp*PipBoyShadows.esp*Heavy BoS.esp*FO4 NPCs Travel.esp*Vivid Weathers - FO4.esp*Vivid Weathers - FO4 - Far Harbor.esp*Vivid Weathers - Natural Bright.esp*Vivid Weathers - Nuka World.esp*Vivid Waters.esp*fog.esp*Eli_Faction Housing Overhaul - Institute.esp*Eli_Faction Housing Overhaul - Prydwen.esp*Eli_Faction Housing Overhaul - Railroad HQ.esp*Eli_Faction Housing Overhaul - The Castle.esp*GreaseGunSMG.esp*True Legendary Enemies.esp*ClassicSniper.esp*ClassicSniperCombatScopes.esp*ClassicSniperSounds.esp*ReconPack.esp*My_Minutemen.esp*N99.esp*N99 - Replacer.esp*PIP-Pad.esp*PIP-Pad_Pip-BoyFlashlight.esp*warneverchanges.esp*SuperMutantOverhaul.esp*UniqueUniquesWNCPatch.esp*WNC_ImmersiveVendors_Patch.esp*WNC_MyMinutemenPatch.esp*RaiderPAChopShop.esp*RaiderPAChopShop_PAMAP.esp*Movable Power Armor.esp*DarkerNights.espDarkerNights-FogOut.esp*DarkerNightsDetection.esp*BetterNightVision.esp*InstituteFastTravelForSurvival.esp*OCDecorator.esp*OCDispenser.esp*OCDecoratorDLC.esp*Fallout Loot Overhaul.esp*MoreAmmo.esp*NpcUseAmmo.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp*Makeshift-Anti Materiel Rifle.esp*AllSetsExtended.esp*ASEFarHarbor.esp*SC_ExpandedScrapList.esp*FaceMaxson.esp*Tactical Thinking.esp*ConcealedArmor.esp (I couldn't find the one with the =1 / =0 but they are pretty much all on, only a couple of patches off) I know the load order is probably f***ed up in some way, but the game is pretty stable, so don't judge me about it xD. The only thing that bothers me right now is that fast walking non-PA walking animation in PA first person. I hope i made myself understable, thank you in advance! Edited July 19, 2017 by JKNOX23 Link to comment Share on other sites More sharing options...
MissingMeshTV Posted July 19, 2017 Share Posted July 19, 2017 You've pretty much answered your own question: the weapon mods. I know for sure the SCAR-L exhibited this issue when was using that mod. From my limited understanding it's a common issue with weapon mods that have custom animations, but I really don't use much beyond vanilla weapons anymore to confirm. I think it has something to do with the animations the mods use and the game engine, but don't quote me on that. Someone more informed might have better info, but I don't think there is much you can do about it except don't use weapon mods that cause it to happen if it really bothers you....or don't use those weapons when you're in power armor. Link to comment Share on other sites More sharing options...
JKNOX23 Posted July 19, 2017 Author Share Posted July 19, 2017 You've pretty much answered your own question: the weapon mods. I know for sure the SCAR-L exhibited this issue when was using that mod. From my limited understanding it's a common issue with weapon mods that have custom animations, but I really don't use much beyond vanilla weapons anymore to confirm. I think it has something to do with the animations the mods use and the game engine, but don't quote me on that. Someone more informed might have better info, but I don't think there is much you can do about it except don't use weapon mods that cause it to happen if it really bothers you....or don't use those weapons when you're in power armor. The animation broke a long time after the weapons were installed and I had 2 or 3 different characters and they were fine. I'm planning on not using depend what weapons when on PA but... Also, it could be that about the custom animations but the Crude Blowback doesn't have any and it's doing it. Everything messed up after I tried to make the guards of Diamond City wear clothes, because for some reason they were nude but the armor and helmet, I checked google and I read that I had to put Armorsmith Extended down to the bottom with all of the other armor mods, and it worked, but messed up the PA animations. I restored the NMM with some backup I did where everything was fine about the animations, but nothing, it didn't work. I tried other characters, and they are broken too. I guess that I could reinstall the game and try that way... I reinstalled all the mods and it didn't help. Link to comment Share on other sites More sharing options...
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