Nutulator Posted July 19, 2017 Share Posted July 19, 2017 Hey guys, got an animation problem. The howitzer I've been working on has been animated but it's not triggering in-game. It's a simple animation where the barrel recoils. Would something like this need an actual hkx animation file attached to a BSBehaviorGraphExtraData node? I've seen those in the vanilla mortar and flag but not in others like the large tool box. I'm replacing the mortar with this so it needs to be triggered by the script--the node setup is pretty much identical though. The animation also shows up in the CK when you preview the object and it's a Gamebryo animation. Any ideas? http://i.imgur.com/67NLqnd.jpg Almost forgot to mention, the barrel sometimes just... fall. I load the save and the barrels are just... on the ground. Oh modding.... http://i.imgur.com/PXFLrIy.jpg Link to comment Share on other sites More sharing options...
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