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How's it with comaptibility of textures?


LajkosMajkos

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Hello, I've got a question. I've edited *.ini...:

 

** sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa, BethHROpt.bsa, HighResTexturePackFix.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa **

 

I need to explain how's it with compatibility.

Loose files, another *.bsas and official beth's textures

 

Is mine ResourceArchive structure allright?

I want loose files to be dominant, other *.bsas half-dominant and HighResPacks no-dominant. So, in theory, it should be like this:

 

Dominant, most loaded textures and replacing everything (even other bsas and highrespacks) - Skyrim HD 1.4 Lite (loose-files)

Half-dominant - BethHROpt.bsa, replacing everything Skyrim HD 1.4 Lite (loose-files) doesn't

Non-dominant - HighResPacks.bsa, replacing only textures 'in the background' no mods, only textures which wasn't been replaced by anything else

 

Please, help me... any advice will be very appreciated!

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Correct.

 

The game loads textures in the following order:

.bsa archives listed in Skyrim.ini in the order you put them in

loose files

.bsa archives activated through a .esp plugin

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Ok, thanks.

So, there will be no jeopardize between Skyrim HD and other loose files with bsa listed in skyrim ini?

In theory, if there was a carpet, replaced by bsa listed in skyrim ini, but loose files will already own that texture, which one will win?

I'm sorry for such a stupid questions, but i need to make it clear for now!

Thanks!

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