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follower mods compatible with ufo without any patches needed


freeregister

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I used UFO for years.

 

The only Custom followers I used without issue was.

 

Vilja http://www.nexusmods.com/skyrim/mods/26393/?

 

Tania the Hermit http://www.nexusmods.com/skyrim/mods/58670/?

 

SOFIA never caused an issue but I only had her on my list for about a month. http://www.nexusmods.com/skyrim/mods/54527/?

 

Custom followers mainly effect the UFO dialog box on vanilla followers. It my not come up right away. It may take 2 or 3 times to work. This is the way my game is now & I don't mind at all. I have about 130 followers installed & if the dialog box doesn't come up in 1 or 2 attempts I move on to the next one. The inns in my game are full of them.

 

With custom followers they will work or be unresponsive. Only the follower Selene Kate caused permanent damage to a save. Some poorly write vanilla followers can cause more problems than the custom ones.

 

I do a console save before I install custom followers so it is easy to find the "before " save.

 

Except for the one follower mentioned that part of modding this game has been easy & straight forward.

 

UFO works well with MHIYH(followers use you custom homes), "followers go on trips"(followers roam Skyrim) & Death Alternative(followers can save you).

 

Later

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I used UFO for years.

 

The only Custom followers I used without issue was.

 

Vilja http://www.nexusmods.com/skyrim/mods/26393/?

 

Tania the Hermit http://www.nexusmods.com/skyrim/mods/58670/?

 

SOFIA never caused an issue but I only had her on my list for about a month. http://www.nexusmods.com/skyrim/mods/54527/?

 

Custom followers mainly effect the UFO dialog box on vanilla followers. It my not come up right away. It may take 2 or 3 times to work. This is the way my game is now & I don't mind at all. I have about 130 followers installed & if the dialog box doesn't come up in 1 or 2 attempts I move on to the next one. The inns in my game are full of them.

 

With custom followers they will work or be unresponsive. Only the follower Selene Kate caused permanent damage to a save. Some poorly write vanilla followers can cause more problems than the custom ones.

 

I do a console save before I install custom followers so it is easy to find the "before " save.

 

Except for the one follower mentioned that part of modding this game has been easy & straight forward.

 

UFO works well with MHIYH(followers use you custom homes), "followers go on trips"(followers roam Skyrim) & Death Alternative(followers can save you).

 

Later

Thanks.

It was useful.

Edited by freeregister
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I have UFO and lots of follower mods, too many to list. So far UFO has been compatible with all, as long

as UFO loads after any mod that adds new NPC's to the game. I can always tell if a mod adding a new

NPC/follower to the game is loading after UFO, because UFO stops working. All the UFO dialogue options

are there, but all NPC's/followers in the game just stop obeying them.

 

Mods that simply change the appearance of existing NPC's (like Bijin Warmaidens) can load after UFO,

but mods adding new followers/NPC's to the game must load before UFO.

 

Hope that helps.

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I have UFO and lots of follower mods, too many to list. So far UFO has been compatible with all, as long

as UFO loads after any mod that adds new NPC's to the game. I can always tell if a mod adding a new

NPC/follower to the game is loading after UFO, because UFO stops working. All the UFO dialogue options

are there, but all NPC's/followers in the game just stop obeying them.

 

Mods that simply change the appearance of existing NPC's (like Bijin Warmaidens) can load after UFO,

but mods adding new followers/NPC's to the game must load before UFO.

 

Hope that helps.

That is strange. All of my followers come after UFO on the load list. I think Loot or Boss did that a long time ago.

 

Later

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I have UFO and lots of follower mods, too many to list. So far UFO has been compatible with all, as long

as UFO loads after any mod that adds new NPC's to the game. I can always tell if a mod adding a new

NPC/follower to the game is loading after UFO, because UFO stops working. All the UFO dialogue options

are there, but all NPC's/followers in the game just stop obeying them.

 

Mods that simply change the appearance of existing NPC's (like Bijin Warmaidens) can load after UFO,

but mods adding new followers/NPC's to the game must load before UFO.

 

Hope that helps.

Yeah.

It helped.

Thanks.

Edited by freeregister
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I have UFO and lots of follower mods, too many to list. So far UFO has been compatible with all, as long

as UFO loads after any mod that adds new NPC's to the game. I can always tell if a mod adding a new

NPC/follower to the game is loading after UFO, because UFO stops working. All the UFO dialogue options

are there, but all NPC's/followers in the game just stop obeying them.

 

Mods that simply change the appearance of existing NPC's (like Bijin Warmaidens) can load after UFO,

but mods adding new followers/NPC's to the game must load before UFO.

 

Hope that helps.

That is strange. All of my followers come after UFO on the load list. I think Loot or Boss did that a long time ago.

 

Later

 

 

That's interesting. LOOT always loaded my follower mods before UFO. But then I haven't added any new followers for awhile now (I converted Jamezx's great Army of Followers mod to be non-respawning, and now I have more generic melee followers available than I can ever possibly use - and they all work great with UFO). Maybe not all follower mods, or at least newer ones, effect UFO the same.

 

Thanks - Bob.

Edited by BBCM
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