m0ckingbird86 Posted July 20, 2017 Share Posted July 20, 2017 Hi everyone, I'm very new to Skyrim (discovered the game only a few weeks ago) and even newer to modding but i'm not new to Blender and yet, i can't seem to be able to import meshes to create my mod. I've read and watched many tutorials on how to import .nif files into Blender and followed them to the letter but to no avail. So i decided it might be easier to export my mesh as an .obj from Nifskope. However, when I do that, the mesh doesn't show in Blender...The object is there but i can't see it :/ Help, please!? Link to comment Share on other sites More sharing options...
RGMage2 Posted July 22, 2017 Share Posted July 22, 2017 Easy importing from Skyrim to Blender 2.49B In Nifskope1 - Change user versions to 11 and 34 and then save in a separate folder so as not to overwrite the original file. 2 - Open the file you just saved and you will see that all the things that are not compatible with versions 11 and 34 have now been separated from the root. Select the root and crop to branch and then save the file again. Now the file is ready to be imported to Blender. After you export the file from Blender you will have to change the user versions back to Skyrim compatible and add the BSLightingShaderProperty. Alternatively if you do not want to use Blender 2.49B, you can try Blender 2.78c with blender_nif_plugin-2.6.0a0.dev4-20-jun-16.zip Link to comment Share on other sites More sharing options...
m0ckingbird86 Posted July 23, 2017 Author Share Posted July 23, 2017 Thank you RCMage2! I'll try that :) Link to comment Share on other sites More sharing options...
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