Bumblebee25 Posted February 26, 2012 Share Posted February 26, 2012 (edited) I'm trying to transfer the T-51b power armour from fallout 3 into skyrim, i have the helmet working and have moved onto the the chest. The chest mesh is working and in game except for the fact the bones in the default skirt (which appears to be on every armour type on the game) is warping the mesh. Here's an image of the problem: Mesh problem I'm at my whits end with this, so please, any help is massively appreciated. EDIT:RESOLVED, thanks everyone! Edited February 26, 2012 by Bumblebee25 Link to comment Share on other sites More sharing options...
Almightygir Posted February 26, 2012 Share Posted February 26, 2012 just don't weight any verts to that bone? Link to comment Share on other sites More sharing options...
Bumblebee25 Posted February 26, 2012 Author Share Posted February 26, 2012 just don't weight any verts to that bone? I'm a bit new to 3ds max, and have been using the auto weighting referenced . Is there any way i can get an explanation as to how to remove the verts from said bones? :) Link to comment Share on other sites More sharing options...
Almightygir Posted February 26, 2012 Share Posted February 26, 2012 ah okay so you're basically just doing a skin-wrap? once you've done that there is an option in the skin-wrap menu to convert to skin. from there you can edit the weights of individual verticies and the bones that affect them. Link to comment Share on other sites More sharing options...
galy3 Posted February 26, 2012 Share Posted February 26, 2012 Delete the bone in skin modifier section. Why you just don't skin warp from a humain body? With human body, you have nothing to fix or shoulders some times. Link to comment Share on other sites More sharing options...
Bumblebee25 Posted February 26, 2012 Author Share Posted February 26, 2012 Got it, thanks! Link to comment Share on other sites More sharing options...
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