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Tomb of Heroes


Zwor

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Yes, I am insane. I been longing to delve into some longwinding, many floor, dungeon. 75 might be much, but heres the thing. At the end of the third floor, there is three doors. One is to the Tomb of Magus, one is to the Tomb of Knight, and other to Tomb of Rogue. Each of these is 24 floors, filled with creatures that will be filled with stuff NOT like the name of the Tomb. Ex. is Tomb of Rogue having a lot of Atronachs and such.

 

Point is, each way is suppose to be challenging to the class delving into them. So mages will have trouble with a lot of heavily armored monsters and quick burst damage sneakers.

 

Also, there is a book that will tell you, in riddles, where the next book is. The next book will tell a riddle to where the next book is, and that book will tell you, in a riddle of course, where the dungeon is.

 

At tombs of each, there is a set of armor and a weapon suiting to that class, except Mages get a cloak and rogues get a short sword and Bow(Arrows not included).

 

Probably not possible >_>;;.

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Probably not possible >_>;;.

It's possible, atleast to the extent to doing things (items, spells, creatures) which are similar to what is present in the normal game. The only thing preventing something like this is really the amount of time spent, and the limited interest most people would have of going through it. There is only so much running through dungeons that most peple would be able to tolerate in a single sitting. This can be increased by offering good rewards, but ultimately you deal with the issue of people having to eventually go back the way they came, or filling up their inventory too quickly, which can make something like this less fun. Think of how things like this have been done previously.

 

Going back to the amount of time spent, this is really the key after you haven planned around all those things above. Even a fairly well planned out 2-3 floor dungeon can take awhile to put together. Adding in puzzles, special creatures, and other scripted elements only adds to the amount of time... Especially since there aren't many resources available which can be used for puzzles, and you'd probably have to make several custom meshes (with animations).

 

Beyond that, the issue of location. These days you can't add too much to the world without interfering with another mod. Something like this would be best off linked to another worldspace... Which means building that worldspace and all the things in it (shops).

 

That said, within the project I and those who are part of the team am currently working on, large dungeons like this are being planned. They may not be broken down into a theme like you have suggested, and may not be quite as long within a single branch, but there is certainly potential for future expansion. The system of caves I hppe to begin working on this summer for instance start out with a single trunk, and then branch into different sections, in some there will be mostly creatures, in others there will be mostly npcs, and then there will be ones with mixed.

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