plandr Posted February 26, 2012 Share Posted February 26, 2012 (edited) Like the title says: How do I use the CK to start the game with an item/quest in my inventory? Basically: I made a book in the CK telling me where in the game to go to find my followers (the mix water mill workers house in case you're curious). I want to start the game with the book in my inventory, a quest marker highlighting where to go on the map, and for it to show up as a quest in my menu (with a blurb I can write on what the quest is). I'm using the getting started tutorials in the creation kit to do a lot of this (i.e. making the followers), but I'm not sure how to have a quest automatically start or how to make an item automatically appear in my inventory. Any tips? Edited February 26, 2012 by plandr Link to comment Share on other sites More sharing options...
scrivener07 Posted February 27, 2012 Share Posted February 27, 2012 Make a new quest with start game enabled checked. On stage 0 add a papyrus fragment that says " Game.GetPlayer().AddItem(MyBook, 1) " Dont forget to add your book property. Then Add a new objective and location ref with index 0. When you set that up add this under your add item script. "SetObjectiveDisplayed(0)". Use this advice alongside the Beth tutorials. Link to comment Share on other sites More sharing options...
plandr Posted February 28, 2012 Author Share Posted February 28, 2012 Thank you. Link to comment Share on other sites More sharing options...
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