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How do I use the CK to start the game with an item/quest in my invento


plandr

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Like the title says: How do I use the CK to start the game with an item/quest in my inventory?

 

Basically: I made a book in the CK telling me where in the game to go to find my followers (the mix water mill workers house in case you're curious). I want to start the game with the book in my inventory, a quest marker highlighting where to go on the map, and for it to show up as a quest in my menu (with a blurb I can write on what the quest is).

 

I'm using the getting started tutorials in the creation kit to do a lot of this (i.e. making the followers), but I'm not sure how to have a quest automatically start or how to make an item automatically appear in my inventory.

 

Any tips?

Edited by plandr
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Make a new quest with start game enabled checked. On stage 0 add a papyrus fragment that says " Game.GetPlayer().AddItem(MyBook, 1) " Dont forget to add your book property. Then Add a new objective and location ref with index 0.

 

When you set that up add this under your add item script. "SetObjectiveDisplayed(0)". Use this advice alongside the Beth tutorials.

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