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Better (real) handling of ammunition. (Idea)


Brehydos

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Better (real) handling of ammunition. (Idea)

 

 

I'm not so good in english so I try to keep it short.

 

 

At first, real reloading animations would be awesome.

 

So long as there is at least one cartridge inside the weapon there is no reason to actuate the receiver of the weapon. The weapon remains strained. You only have to change the magazine with a full one, no more. If you fired off the last cartridge the receiver will stay automatically in the rear position. Then you have to add a new magazine and to actuate the receiver so that the receiver locks, no more, no less.

I was shocked as I played Fallout the first time and saw this absolutely wrong weapon handling. You don't have to be a physicist to get this knowledge and I can't understand how Bethesda could do this...

 

 

 

 

The second idea, work with magazines.

 

The ammunition is packed in magazines. If you reload, the magazines will stay with the last number of cartridges in your inventory. You can balance the magazines in a quiet minute, maybe with an animation, the needed time is dependent on the number of opened magazines.So you need magazines which can crafted.

 

I could write more how I imagine it but it is only an idea and I don't know if anybody like it.

 

Let me hear your opinions.

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