Axarion92 Posted February 27, 2012 Share Posted February 27, 2012 Is there any tool out there that allows me to add multiple objects to an esp with some sort of batch or script file? For my mod I want to add many magical arrows for each arrow type, and it is a pain in the ass and pretty dumb work to do. So I am looking for some sort of tool that allows me to do that, any suggestions? Link to comment Share on other sites More sharing options...
Axisdeath Posted February 27, 2012 Share Posted February 27, 2012 I don't know why i clicked this. I know little to nothing about modding, or esp's except to make sure their clicked in my data files at launch. Consider their a free bump. Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted February 27, 2012 Share Posted February 27, 2012 I would also be interested in something like this. The only work saving method I use, but which might not be usable in the OP's case, is to make a bunch of copies of the same item and then batch edit values and stuff in SkyEdit (why there is no batch edit function in the CK, I don't get--or have I missed something obvious again?). Link to comment Share on other sites More sharing options...
tunaisafish Posted February 27, 2012 Share Posted February 27, 2012 This worked with the GECK, so probably still works with CK.If you drag a heap of nif files from Windows Explorer, you can drop them into the pane where you want the new items. Depending on what you are doing this may save a bit of time. (if it still works) Link to comment Share on other sites More sharing options...
Axarion92 Posted February 27, 2012 Author Share Posted February 27, 2012 I would also be interested in something like this. The only work saving method I use, but which might not be usable in the OP's case, is to make a bunch of copies of the same item and then batch edit values and stuff in SkyEdit (why there is no batch edit function in the CK, I don't get--or have I missed something obvious again?). What excactly does this batch edit function do? Can I edit multiple objects at once with it? This worked with the GECK, so probably still works with CK.If you drag a heap of nif files from Windows Explorer, you can drop them into the pane where you want the new items. Depending on what you are doing this may save a bit of time. (if it still works) Since I do not want to add new models I doubt this can help me, but thanks anyway :) Link to comment Share on other sites More sharing options...
NoAardvarksAllowed Posted February 27, 2012 Share Posted February 27, 2012 (edited) I would also be interested in something like this. The only work saving method I use, but which might not be usable in the OP's case, is to make a bunch of copies of the same item and then batch edit values and stuff in SkyEdit (why there is no batch edit function in the CK, I don't get--or have I missed something obvious again?). What excactly does this batch edit function do? Can I edit multiple objects at once with it? Yes you can. You pick which stat values you want to change and then edit just those, for all the entries you've chosen. For instance, you can change the attack speed and weight of all Steel Swords in one go, or the cost, damage and range of all Battleaxes if you want. Edited February 27, 2012 by No_Aardvarks_Allowed Link to comment Share on other sites More sharing options...
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