DarkDisguise Posted February 27, 2012 Share Posted February 27, 2012 Of all the armor pieces that fit to your characters body, why does the Darkbrotherhood armor still stay slim as a toothpick? I made a new steampunk-like armor from the same mesh, but seeing how incredibly stupid it looks when it doesn't adapt to your body, just staying as slim as ever, I feel like I've just wasted many hours on an unwanted result. Is there a way to fix this issue?That is, so that the armor can change accordingly to the body? Thanks you guys! /DarkDisguise Link to comment Share on other sites More sharing options...
galy3 Posted February 27, 2012 Share Posted February 27, 2012 No. The way the game work, is when you equip an armor, the game replace the body whit the armor. You have to adapt it yourself, making it vanilla compatible armor_0.nif amd armor_1.nif for a working weight slider. And on top of it, if you want, adapt it yourself for mod like CBBE... Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 27, 2012 Share Posted February 27, 2012 Armor_0.nif is the lowest weight slider, while Armor_1.nif is when it is at max; also, make sure that the vertices do not get reordered (don't delete or add them, though for some reason max keeps reordering them anyways with every export for me >.< - still working on resolving that issue). Link to comment Share on other sites More sharing options...
galy3 Posted February 27, 2012 Share Posted February 27, 2012 Same for me, but try edit mesh, not poly edit (at least for the weight part). It solve vertices num problem for me. Link to comment Share on other sites More sharing options...
WorldShaperDragon Posted February 27, 2012 Share Posted February 27, 2012 Ah ok! Thanks, I'll give that a shot. :biggrin: Link to comment Share on other sites More sharing options...
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