rabidNode Posted February 27, 2012 Share Posted February 27, 2012 I have been testing out a number of new house and dungeon mods and often times when multiple of them are activated I get ctds.I am thinking there is overlap in cell and worldspace data but these mods are all in different locations.Does the ck use a generic worldspace or cell to store variables for new location mods? Link to comment Share on other sites More sharing options...
Korodic Posted February 27, 2012 Share Posted February 27, 2012 idk about your issue but while building my mod I've had several crashes when dealing with new worldspaces and linking them to duplicated cells (I cleaned up the cells of references of course) Link to comment Share on other sites More sharing options...
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