steve40 Posted January 6, 2013 Share Posted January 6, 2013 shouldn`t this go on the WIKI? Done. Creating a Disease Spell. Link to comment Share on other sites More sharing options...
loneferret287 Posted April 6, 2013 Share Posted April 6, 2013 I know it has been a while but I was wondering if anyone knew how to add a disease to a potion. I've followed the instructions but when i try to substitute the skeever with the potion the spell is not on the effect list. Link to comment Share on other sites More sharing options...
Greenpact Posted April 6, 2013 Share Posted April 6, 2013 I needed this, thanks : D Link to comment Share on other sites More sharing options...
wazwolf Posted December 22, 2013 Share Posted December 22, 2013 (edited) This helped me as well. Steve40, I notice all the forums threads I have open on my browser have you in them. In fact, I'm usually keeping them there using your info as reference points. I still have a question though about "Attack Data" for the races, and their default settings. How do we know what is safe to change? I want to edit a follower mod that currently does melee attacks and only 2 magic attacks. I want him to become more of a caster, as he is quite soft. I added more spells to him, but he never used them.So I went looking around. In Attack Data, there seem to be a lot of left/right melee attacks, but nothing for his two spells that he does use. He won't use anything except his default spells and not the new ones I placed on him. But in his attack data, under "attack spell", every option is called "meleespell". Maybe the author created a custom "attack spell" somewhere in Creation Kit that I haven't found? (which allows the NPC to melee often and cast when cooldown is ready? so therefor it is all just one option--meleespell?)None of the Tutorials ever touch on the Animation and Attack Data parts. I'd like to make it so he keeps his right hand with a weapon and his left randomly using spells. If I can figure out behavior priority, I'd like to reduce the randomness... Edit: uh duh. I found http://www.creationkit.com/Race#Attack_Data_TabOf course, the main page for Attack Data was empty and redirected me to that page =P So I think Attack Data tab only applies to melee and spell effects caused by melee? Not actual casting. If this is true, I'm looking in the wrong place, but at least can make 360 degree circle attacks and cause poison strikes lol. Edited December 22, 2013 by wazwolf Link to comment Share on other sites More sharing options...
lsmbird Posted March 27, 2014 Share Posted March 27, 2014 great tut! but I want to make it a little more complex. i want to make the disease be added by a certain item, a ring, -only when you remove it- like a residual curse. I don't want the ring to add the disiase when I'm in use of it, because it would interfer with the powers the ring grants. i just want it to let a colateral effect, the disease in this case, after you remove it. (would be great if the disease get worse if you use the ring again, at the point it gets really a trouble if you dont purify yourself. ) Dont know if it is possible anyway, if anyone can help, please do it! Link to comment Share on other sites More sharing options...
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