burgzaza Posted February 27, 2012 Share Posted February 27, 2012 Hello ! ( sorry by advance for my approximative english ) Here is my problem : I'm adding some walls, and buildings, sick to the walls of the Whiterun city. In the creation Kit, everything works fine, but in game the new objects added appear veeeeeeeery nearer than those of the original city. I mean the whole city is visible so far away, why my new buildings are not ?! I precise that these new walls and buildings are exactly she same ( CTRL+C/CRTL+V ), i checked the objects references : no differencies. So i'm a bit loss :s To illustrate : http://tof.canardpc.com/preview2/73d17049-7020-453a-b2a1-3ec04fff84b1.jpg http://tof.canardpc.com/preview2/1c45e735-f4a2-4804-aa5d-519fa9a986fb.jpg ( The towers are the same in the CK ) If anyone have an idea, thanks ! Link to comment Share on other sites More sharing options...
Sunnie Posted February 27, 2012 Share Posted February 27, 2012 It's called LOD, or the lack of LOD for the structures you place in the worldspace. It might help to set the "Is full LOD" flag on the new structures cell ref. Generating new LOD for existing worldspace is quite broken (and has been broken since FO3). Link to comment Share on other sites More sharing options...
burgzaza Posted February 27, 2012 Author Share Posted February 27, 2012 COOL !!! This works perfectly ! I've set the tower on "Is full LOD" and look that ! It seems it's not broken anymore :)http://tof.canardpc.com/preview2/4d3bde13-f4fc-4992-b8ce-48b5329788a7.jpg Great ! I'm constructing a little extention of the city, a nice house for the Dovakin :)I'll post the mod here too ! Cya have a Sunnie day! Link to comment Share on other sites More sharing options...
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