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Somewhat Realistic Healing


psycros

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Wow, that's very nearly what I'm looking for but they killed it by enforcing a 1:1 timescale while you're in the menus, playing caravan, etc.. :wacko:

Well, I tried, right :smile:. Not sure what to say if you don't want it. I suppose if you're up to it, you could rip his healing system out, but that'd be a lot of work I'm sure. Otherwise I guess either do without or go with a 1:1 timescale in menus. I know it's personal preference, but I always found it annoying menus didn't pass time :shrug: to each his own, huh?

 

Oh I like the idea of time passing while on the menu, but not at 1-1. I mean, I have to use that menu to change weapons and the like...which in reality wouldn't require me to ever look at a Pip-Boy! I like 25% or 50% time passage as as compromise. In fact...I might have to see if there's a standalone mod that does that. If there was and it could override that one you linked.. :dance:

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Well, the time change is a script based change, so it'd be very hard to override without commenting out the script you don't want to run. Otherwise you'd get two scripts competing with each other over the change.

 

And what do you mean by 25-50% passage? 1:1 would just be real time; One game minute to one real minute. Anything else would make it pretty easy to die in a menu, which would suck. I guess technically it'd be possible to die at 1:1, but you'd have to leave your Pip-Boy open for a few hours minimum to even come close.

 

There is at least one mod that I know of that is nothing but menu timescale. User woodbyte has several timescale mods. However, his is reliant on his own Dynamic Timescale mod (unless you know how to fix that :wink:). But it's still a 1:1 thing, just might be easier to find and change than Imp's version.

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OOOOH I see now...so 1-1 timescale on a menu would only be "real time" if you had made the entire game world 1-1 as well (i.e. 24 RL hrs = 24 game hrs). Well in that case then yeah, I think my search is over (assuming I'm understanding correctly).
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Arwen is the authority on realism around here. Their tweaks are pretty brutal.

 

 

Yep.... the medical/chem module of that mod is crazy!!!! :wallbash: You get hit with a knife,u start bleeding have to use badges, but oooops! you´ve lost some health

the obviouse thing to do is use a stimpack then again damn its so brutal tha the time it took u to think what to do you´ve lost a lot of heal so why not use 3 or more stimpacks right.... with the badges and the stimpacks u should be fine right? But NOOOOOOOOOOOOOO!!!!!!!!!!!

YOU JUST HAD OPEN ANOTHER BLEEDING WOUND WITH SO MANY INJECTIONS!!!!!! then you die (Gooodsprings first fight with the Powder Gangers)

Anyway Arwen´s Tweaks is an exelent mod

So long....... :dance:

Edited by urbanfog
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someone remember the triage from fo3/fwe

i miss that

 

i idea that i have

use a triage like for limbs no more magic doctor bag

med-x will allow to keep in combat without penalties but you will get hurt in the process (internal bleeding)

limit stimpack to x(3 as exemple) per day after this limit any new injection will make combat impossible and after some more no more healing

but you not automaticaly will be ready for take more shots without heavy penalty

after reach the limit you can sleep for x hours , you using a blood bag or going to a doctor will speed the process of cure

Edited by betto212
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