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Level Scaling


Pathetique

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I've noticed that the creation kit provides the ability for each NPC actor to adjust its level based on the player's level. Typically, companions and important npc's will follow with your level, while npc's you encounter in the world and often fight are static.

 

What this implies is that a bandit will never become more powerful. It will always be a level one cannon fodder. This means that many monsters encountered in dungeons become trivial after about level 30. Is there any interest in seeing this changed?

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There will be trivial enemies, but when you enter new areas there will be stronger enemies as well. I think once you've leveled up enough you should be able to run into enemies that you can easily dispatch, since you're a mythic hero and all. I'd rather not get back to Oblivion's level 40 rats/goblins/crappy skeletons that take 3 minutes to kill.
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Except it's not always the case that new areas means harder enemies. I've been in plenty of dungeons for the end of the main quest where I was fighting simple draugr and simple bandits. You can make things like them easily dispatched without making them a total triviality. For example, take a bandit that scales to 0.7 of your level, while you're level 50: He'll only be level 35.

 

The leveled lists for possible monsters to spawn at a certain point can spawn anything up to or weaker than your level.

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Certain areas have a low max level cap; generally these were areas meant for the early or early-ish player to go to. There is a universally applied (individually though, meaning you can still set an individual NPC or spawn group to surpass it; it was merely the standard max that beth. used) maximum level cap of 50, meaning that unless modded otherwise, no enemies (or any actors for that matter) will be over level 50 (Aside from the Actor with refID 0x14, which is the player character)

 

BTW - you can also set a min-level "cap" (or floor?) where the spawns in an area are guaranteed to be no lower than this level (and this is used in-game, I think using 10, 15, 20, 25, 30, but I might be mistaken)

Edited by Wolf of the azar
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