wim95 Posted July 25, 2017 Share Posted July 25, 2017 What happens if multiple mods at the same time add their own category in workshop menu using OnQuestInit, OnPlayerLoadGame Events? In the same list multiple scripts are trying to add something at the same time. What happens? Link to comment Share on other sites More sharing options...
damanding Posted July 25, 2017 Share Posted July 25, 2017 Based on my experience with Creative Clutter's menu injection: For most people the mods will still install just fine. However the rare user will have difficulty with install. I would guess that they're using other mods that are introducing quite a bit of script lag. Sometimes just running the game for a minute, saving the game, exit and re-enter the game will kickstart the menu injection. But it's happened so rarely to users of Creative Clutter (like 5 users have reported it in total) and I've been unable to reproduce it or figure out a fix for it. I also don't know any scripting, up until now we used the Darthwayne menu injection script. However the update that we will be publishing very soon is switching to a different menu injection method which will hopefully alleviate that problem. So TL;DR the vast majority of users won't have an issue. The rare one will but its always eventually sorted itself out too. Link to comment Share on other sites More sharing options...
wim95 Posted July 25, 2017 Author Share Posted July 25, 2017 (edited) Thanks for the reply. Now I know that this problem was someone else. 2 users reported about the problems with the menu and I can't understand why. Tested SMM and No SMM versions, upgrade from old version, install to new game - everything working. Installed more than 10 mods adds their menu - everything working. Could think only about multiple scripts at same time. Used the Darthwayne menu injection script. Edited July 25, 2017 by wim95 Link to comment Share on other sites More sharing options...
damanding Posted July 25, 2017 Share Posted July 25, 2017 You might consider switching to the SMM method which should alleviate the issue for the rare user. We're switching to SMM. Link to comment Share on other sites More sharing options...
wim95 Posted July 25, 2017 Author Share Posted July 25, 2017 1 user No SMM 1 user SMM SMM install OnPlayerLoadGame Event as Darthwayne menu injection script Only if all mods go to SMM then this will help Link to comment Share on other sites More sharing options...
damanding Posted July 25, 2017 Share Posted July 25, 2017 From what I've been told the issue is with the removeNoneValues snippet and having more than one mod adding to the same formlist will kind of stomp on each other. Link to comment Share on other sites More sharing options...
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